Remote Technical Artist

closed
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Lucid Reality Labs

πŸ“Remote - Worldwide

Job highlights

Summary

Join Lucid Reality Labs as an Unreal Engine Technical Artist to bridge the gap between art and engineering, collaborating with artists, animators, and engineers to develop and optimize art assets in Unreal Engine and 3D software.

Requirements

  • 3+ years of experience as a Technical Artist with a strong portfolio showcasing your work in Unreal Engine
  • Proficiency in Unreal Engine 4/5, including Blueprints, Niagara, Materials, Lighting, and Sequencer
  • Experience with shader programming and real-time rendering techniques
  • Strong understanding of 3D art pipelines (modeling, texturing, rigging, animation, etc.)
  • Strong understanding of PBR shading models and texturing techniques
  • Proficiency in 3D software such as Blender, Maya, 3ds Max, Cinema4D, or similar
  • Experience in graphics software and 3D texturing tools such as Photoshop and Adobe Substance 3D Painter

Responsibilities

  • Collaborate with artists, animators, and engineers to develop and optimize art assets in Unreal Engine and 3D software
  • Implement shaders, particle effects, lighting setups, and visual scripting
  • Optimize assets and environments to ensure smooth performance across multiple platforms (PC, consoles, mobile, VR, etc.)
  • Develop and maintain tools and scripts to improve the workflow of the art team
  • Debug and troubleshoot technical issues related to the engine, tools, and pipelines
  • Research and implement the latest Unreal Engine features and techniques to maintain cutting-edge visuals

Benefits

  • 24 working days paid vacation
  • 7 days sick leave
  • Public holidays
  • Flexible working hours of remote work
This job is filled or no longer available

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