Summary
Join Limit Break, a global pioneer in mobile gaming, as a Unity Senior Engineer to spearhead the development of a cutting-edge, mid-core, 3D mobile game. Collaborate with a dynamic team to build the game's prototype and scale the team from pre-production to full production. Shape the workflow and assemble a top-notch team for this ambitious project. This role offers the opportunity to play a core role from the beginning and leave your mark on the gaming world. Be part of a passionate and experienced organization where your dedication to gaming excellence will be celebrated. This is a remote position.
Requirements
- 8+ years of professional experience in game development, 5+ years working in Unity
- Strong Unity and C# skills, with a deep understanding of the engine lifecycle
- Has shipped one or more live service games targeting mobile with Unity
- Confidently work within a large, established Unity codebase, refactoring and extending existing systems with minimal disruption
- A proactive mindset and pride in taking ownership of features from start to finish
- Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs and Addressables
- Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists
Responsibilities
- Design, implement, and maintain robust gameplay systems in Unity (C#)
- Collaborate with designers and artists to bring features to life
- Design and implement modular, data-driven systems in Unity that can respond to live configuration and content changes
- Interface with our backend team to ensure smooth client-server communication
- Contribute to architecture decisions and help mentor junior developers
- Diagnose and resolve issues related to performance, crashes, and build size using Unity’s profiling and debugging tools
- Take full ownership of features—seeing them through from concept to polish—and make them the best they can be
Preferred Qualifications
- Bilingual preferred in English and Japanese
- Knowledge of backend tech including GoLang, Redis, SQL, and Docker
- Experience with Free-to-play titles
- Familiarity with CI/CD pipelines
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