Ux Design Platform Lead

Escape Velocity Entertainment Logo

Escape Velocity Entertainment

πŸ“Remote - United States

Summary

Join Escape Velocity as a UX Design Lead - Platform and contribute to the development of an unannounced project. You will lead the UX design vision for platform-level metagame features, collaborating with various teams to ensure a cohesive and high-quality user experience. Responsibilities include developing innovative UX solutions, presenting data-informed design decisions, benchmarking competing games, and creating prototypes. This role requires extensive experience in live service game UX design and team leadership. Escape Velocity offers excellent benefits and a fully remote work environment.

Requirements

  • 8+ years working on live service games’ UX design
  • Experience driving UX vision and leading teams
  • Priority for our players when making design decisions considering their diversity, limitations to their cognitive and physical abilities, etc
  • Data-informed designs
  • Proficient in user experience design tools (e.g. Figma, Adobe Creative Suite, Adobe XD, etc)
  • Create clear and informative documentation
  • Have a strong sense for when the game’s graphic design supports or undermines the usability needs of a feature
  • Experienced with developing UX/UI on AAA games

Responsibilities

  • Develop and lead the vision for UX Design on platform-level metagame features such as monetization, social systems, and long-term engagement mechanisms (e.g., challenges and passes)
  • Collaborate with Game Designers, Product Managers, Artists, Engineers, and UX Designers to ensure a cohesive, high-quality UX for these platform/metagame elements
  • Drive innovative UX solutions that align with both core design and product requirements while enhancing the player experience
  • Present data-informed design decisions and solutions to team members, backed by clear rationale
  • Benchmark competing games and apply key insights to improve UI/UX design
  • Create and iterate on prototypes for new features and user flows, refining them based on feedback
  • Build game progression systems, user flows, and journey maps, communicating design rationale effectively

Preferred Qualifications

  • Mobile game and Unreal Engine knowledge a plus
  • Comfortable with prototyping in game engine using editor tools/scripts

Benefits

  • Excellent benefits
  • Fully remote work

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