Weapons Concept Artist
1047 Games
πRemote - Worldwide
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Job highlights
Summary
Join 1047 Games, a permanently remote company, and become a Weapon Concept Artist. You will collaborate with a team of experienced designers to create functional and visually appealing weapon designs for a new shooter in the Splitgate universe. Responsibilities include collaborating with art leads, creating design assets (thumbnails, sketches, models), working with other departments on technical aspects, and contributing innovative visual designs. The ideal candidate possesses a strong understanding of weapon design, 3D modeling, and concept design, along with excellent communication and collaboration skills. A portfolio showcasing AAA-level weapon concept art is required. Experience with Blender or CAD software is preferred.
Requirements
- A strong understanding of weapon design, on both a visual and functional level
- The ability to ideate and communicate visually with 2D sketches and overpaints
- Solid foundation in 3D modeling and 3D concept design
- Ability to iterate on concepts with feedback from the Art Director and Lead Concept Artist
- Professional attitude, listening skills and an ability to take constructive criticism
- A portfolio that meets or exceeds industry standard for AAA Weapon concept art
- Self-driven, good communicator and a great team-player
- A holistic design mindset and willingness to learn
- Excellent verbal and written communication skills
Responsibilities
- Collaborate with the Art Director and Leads to produce designs that meet the established art direction
- Create functional weapon designs for use by production artists
- Create thumbnails, sketches, model sheets and block in models
- Ideate weapon concepts in first person and third person cameras
- Work with Animation and Tech Art departments to discuss production needs and technical logistics to create artistic solutions
- Collaborate with 3D Artists by providing paint-overs and call-out sheets
- Work closely with production to deliver quality artwork on time
- Contribute innovative visual designs throughout pre-production and production
- Solve gameplay problems with visual solutions
Preferred Qualifications
- Experience with Blender
- Experience with CAD software (Plasticity, Fusion360, etc)
- Experience working on live service games creating weapon skins
- Shipped game titles
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