Crystal Dynamics is hiring a
Animation Lead, Remote - United States, Canada
![Logo of Crystal Dynamics](https://cdn.jobscollider.com/logo/crystal-dynamics-34ed.webp)
Summary
Crystal Dynamics is seeking a Lead Animator to define the animation vision for upcoming high-fidelity action-adventure titles. The role involves leading a team, delivering engaging animations, and managing pipelines. Requires experience in a leadership role within animation, expertise in animation trees, motion capture, Maya, and real-time game engines/editors.
Requirements
- Experience in a leadership role within animation (Lead or Principal Animator) in the game development industry, particularly for high-fidelity action-adventure games
- In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations
- Expertise in animation trees, animation blending, and node-based animation editors
- Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors
- A collaborative mindset, particularly in working with design and engineering teams
Responsibilities
- Lead the animation vision in collaboration with the Creative Director and Art Director, ensuring the game's visual and interactive identity is maintained
- Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game's animation requirements
- Develop a team of skilled animators, directing the creation of high-fidelity game animations and systems
- Deliver engaging combat and traversal animations in collaboration with combat designers and engineers
- Set and manage goals, aligning deliverables with project milestones and deadlines
- Conduct and direct motion capture shoots for both gameplay and cinematic performances as needed
- Manage, direct, and review co-developers and external vendors in different countries and time zones
- Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content
- Promote team growth through regular individual meetings, performance reviews, and targeted training
- Foster a positive, collaborative team environment that values open communication and constructive feedback
- Streamline animation processes to enhance team productivity throughout the game development cycle
- Document and manage animation tasks and processes
- Guide animators across various styles, ensuring a consistent animation approach throughout the project
Preferred Qualifications
- Experience with cinematic tools in Unreal Engine
- Demonstrated leadership abilities with a track record of nurturing and developing animation talent
Benefits
- Competitive regional salary
- 100% employer-paid medical, dental, and vision insurance options
- Professional development reimbursement
- Flexible hybrid on-site/off-site work opportunities
- 12 company paid holidays, plus additional paid days in December when the studio is closed for holiday break
- The ability to accrue additional paid time-off
This job is filled or no longer available
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