Fx Artist

Logo of Giant Animation

Giant Animation

📍Remote - Ireland

Job highlights

Summary

Join Giant as an FX Artist in our exciting CG production based in the Republic of Ireland! This full-time position offers flexible working arrangements, including on-site, fully remote, or hybrid options. You will collaborate with a team of experienced artists to develop and implement visually stunning FX for our projects. Responsibilities include creating a wide range of stylized FX, working with various software, and adhering to production deadlines. The ideal candidate possesses a minimum of 2 years of experience in CG/animation and proficiency in specific software packages. We offer a dynamic work environment and the opportunity to contribute to high-quality CG productions.

Requirements

  • Minimum of 2 years experience in CG/Animation
  • Excellent knowledge of 2D & 3D CG-based FX workflows
  • Solid understanding of Animation, Lighting and Compositing Pipeline Steps
  • Good eye for composition, grading, and motion
  • A team player with excellent communication skills, dependable and adaptable
  • Good at taking directions and paying close attention to details
  • Experience with Shotgrid, Maya Bifrost, After Effects, Nuke, and Arnold is a must

Responsibilities

  • Work with Art Director, CG Supervisors, and Lead FX Artist to develop unique and imaginative concepts to help the production's FX and look development run as smoothly as possible
  • Follow the direction of the Supes or Director in implementing FX on a shot-by-shot basis
  • Demonstrate and produce a variety of hand-drawn FX and 3D simulation FX as per the shot or sequence’s need in a team-based setting
  • Generate a wide range of stylised FX (simulations or otherwise) as per the project’s aesthetics, contributing to scenes including; water, wind, smoke/poofs, steam, splash, dust, lightning/glowing or sparkles, bubbles, fire, storms, shadows, blurring, explosions, etc
  • Manipulate and use stock 2D FX elements if suitable to a shot/sequence
  • Light and shade FX / Scenes as needed to integrate into pre-comps
  • Submit work for review by FX Lead or Senior Artist, Art Director, CG Supervisors, and Lighting and Compositing Supervisor as required
  • Actively participate in team/departmental meetings
  • Optimise, improve, and adjust FX scenes and relevant geometry to meet the project’s creative criteria
  • Uphold and provide a thorough understanding of cutting-edge FX animation techniques
  • Ability to create custom setups, templates, and OTLs/HDAs (Library), as well as work off of pre-built existing workflows
  • Assist in the documentation and communication of technical and procedural guidelines for the development and use of lighting
  • Work within the show structure and production deadlines to complete all tasks and meet client notes
  • Reiterate the significance of dependencies, and deadlines and inform the Production Manager, Art Director, CG Supervisor, Head of Lighting and Compositing, and Production Coordinators of any emerging issues that may have an impact on the schedule

Preferred Qualifications

  • Experience with Houdini and or Phoenix FD is nice to have
  • Familiarity with open body ocean, CFD (fluid dynamic) systems and splashes, rigid body dynamics and destruction, pyro explosions, smoke, and fire, cloth simulations, particle systems, and procedural effects is nice to have

Benefits

Flexible working arrangements, including on-site, fully remote, or hybrid options

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