Senior Artist

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People Can Fly Logo

People Can Fly

πŸ“Remote - Canada

Summary

Join People Can Fly, a leading independent AAA games development studio, and contribute to the artistic vision and development of a product with a specialized focus on creating fantastic vistas through the generation of matte paintings, skyboxes, and background geometry.

Requirements

  • 5+ years of experience in video game or film production, demonstrating strong traditional fine art skills and training
  • Proficient in illustration, painting, organic forms, color theory, perspective, 2D & 3D design, with expertise in composition, rendering, and lighting
  • Specialized in creating efficient 360 vistas using 2D/3D elements for parallax effects, with a focus on matte painting
  • Mastery in modeling, rendering, and texturing, utilizing tools such as Maya, Substance Painter/Designer, Photoshop, and ZBrush
  • Familiar with video game development workflows, including high and low poly modeling, texture painting, particle systems, UV layout, animation, VFX, and engine optimizations
  • Basic knowledge of runtime materials and experience in animating environmental FX like clouds and lightning
  • Excellent communication, organizational, time management, and interpersonal skills
  • Able to work independently with minimal direction, determining and developing optimal solutions
  • Proven production experience in terrain and vista creation for AAA video games
  • Proficient in terrain generation software like Gaea or World Machine
  • Experience with Maya, 3ds Max, Blender, and ZBrush
  • Strong collaboration skills and experience with PBR-rendered photo-realistic game assets
  • Experience with Unreal Engine

Responsibilities

  • Contribute to the artistic vision and development of a product with a specialized focus on creating fantastic vistas through the generation of matte paintings, skyboxes, and background geometry
  • Collaborate effectively with a wide-range of development team members outside of their direct discipline
  • Demonstrate proficiency in Level art workflow
  • Generate and texture realistic terrains, bespoke vista assets, matte paintings, and skyboxes
  • Create 3D models, sculpt, and paint 2D texture maps, ensuring adherence to quality standards and artistic vision
  • Collaborate with Art Director, Art Lead, and other artists to achieve cohesive aesthetic and conceptual representation
  • Coordinate with Lighting, FX, and Tech Art teams to optimize vistas for frame rate and technical requirements
  • Work with Tech Art to develop non-destructive tools for landscape generation and optimization
  • Proactively innovate and document cutting-edge workflows to inspire fellow artists
  • Contribute to other aspects of Environment Art production as needed, such as set dressing and world building

Benefits

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live)
  • 401K with 100% match, up to 3% of employee salary
  • Paid week off during Winter Holidays
  • 20 paid vacation days and 5 paid sick days
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
  • A competitive salary and performance-based annual bonuses (up to 20%)
  • Personal development opportunities and ability to work in a global environment
  • Work in a creative team with people full of passion for what they do
This job is filled or no longer available

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