Remote Game Designer

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Worlds

πŸ“Remote - Worldwide

Job highlights

Summary

The job is for a Game Designer at Worlds, a remote studio working on a new FPS game with Unreal Engine 5. The designer will create game concepts, conduct market research, engage with the gaming community, and work closely with cross-functional teams. Required skills include passion for the FPS genre, expertise in Unreal Engine 5, portfolio showcasing game design skills, team management experience, rapid iteration skills, excellent communication skills, ability to work autonomously, and at least 5 years of experience.

Requirements

  • Deep-rooted passion and understanding of the FPS genre, and the ability to forecast future trends
  • Expertise in Unreal Engine 5. Familiarity with UEFN is a plus
  • A strong portfolio showcasing your game design skills
  • Proven experience in cross-functional team management
  • Aptitude for rapid iteration and prototyping
  • Excellent communication skills
  • Ability to work autonomously and manage your time efficiently
  • 5+ years experience in a producer, creative lead, or game designer role
  • You excel at working independently, without excessive structure or oversight

Responsibilities

  • Develop and define game concepts and mechanics that resonate with the FPS community
  • Conduct extensive market research to understand current trends and analyze competing titles
  • Engage with the gaming community to gather feedback and continuously iterate on design elements
  • Work closely with cross-functional teams to ensure a cohesive and enthralling gaming experience
  • Employ rapid prototyping to test hypotheses and refine gameplay elements
  • Utilize Unreal Engine 5 to its fullest potential and integrate tools and features for optimization

Benefits

  • Accelerated Promotion Cycle
  • Innovation-Driven Environment
  • Remote-First Culture

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