Gameplay Designer

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CD PROJEKT SA

πŸ“Remote - United States

Job highlights

Summary

Join The Molasses Flood as a mid-level Gameplay Designer and contribute to designing, implementing, and iterating on features, mechanics, and core gameplay systems for an ambitious new project set in The Witcher universe.

Requirements

  • Demonstrate understanding of game design and development principles and the processes used to achieve them
  • A strong background in scripting (visual or otherwise)
  • The ability to communicate with engineering, art, and production fluently and frequently
  • Broad interest in all aspects of game design from the moment-to-moment and mid-level gameplay loop to metagame and economy
  • Curiosity, kindness, initiative, and a positive and professional can-do attitude

Responsibilities

  • Design and prototype a variety of systems that adhere to best practices established by engineering and design leads
  • Implement open-ended game systems and features that interact naturally with other areas of the game
  • Continually push the boundaries of the core gameplay loop wherever possible to create a variety of emergent gameplay scenarios and player stories
  • Communicate out updates in best practices and tool status to the team and be on the look-out for opportunities to get feedback for iterative improvements

Benefits

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co

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