Hard Surface Outsource Manager

Wildlight Entertainment Logo

Wildlight Entertainment

πŸ’΅ $100k-$145k
πŸ“Remote - United States

Summary

Join Wildlight Entertainment, a new, fully-funded entertainment studio, as a 3D Hard Surface Outsource Manager. You will manage asset development, technically and creatively, for external hard surface development. Collaborate with multiple departments, providing feedback to external partners and ensuring top-class content. This role involves heavy collaboration, paintovers, 3D model and texture edits. We value autonomy, communication, and positive attitudes. We are a remote-first company with offices in Los Angeles and Seattle. The base salary range is $100,000 to $145,000, with benefits including an annual bonus, royalties, comprehensive healthcare, dental & vision coverage, paid parental leave, and unlimited PTO.

Requirements

  • 4+ years in game development working on hard surface assets
  • 1+ year working with external developers by either providing feedback or ingesting external hard surface content
  • Strong artistic experience with modeling/UVs in Maya, baking, and painting in external packages like Substance Painter and Marmoset Toolbag
  • Experience working with source control software Perforce
  • Experience providing written feedback or creating basic guides for other artists, including preparing references and paintovers of existing concepts
  • Knowledge of real world weapons and multiplayer first person shooters
  • Strong organizational skills and the ability to take guidance and feedback from peers, as well as art leads and directors

Responsibilities

  • Work closely with the outsource management team to provide helpful and timely feedback to our wide range of talented external partners
  • Provide direct feedback to external artists in Shotgrid, supporting both our technical and artistic goals, as well as specific gameplay requirements
  • Maintain strong organization and communication, closely following existing documentation and requirements, reviewing, providing feedback, and approving submissions in a timely fashion
  • Provide 3d edits or 2d paintovers when required, in addition to providing written feedback for assets or in briefs if external partners are consistently missing targets
  • Intake and hookup delivered external content into the engine, following guidelines set by the Hard Surface Art Lead and Technical Art Director
  • Continuously work with our hard surface team to improve any bottlenecks or breakdowns in communication

Preferred Qualifications

  • Experience working on a AAA first person shooter
  • Unreal Engine experience
  • Scripting skills
  • Confluence or Shotgrid experience

Benefits

  • Competitive industry standard base salaries
  • An annual bonus
  • Royalties
  • Comprehensive healthcare, dental & vision coverage for you and your family
  • Paid parental leave
  • Unlimited PTO policy

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