Summary
Join Epoch Games, a volunteer-based, global game development team, as a Lead Animator for our open-world RPG, The Lays of Althas: Sundered Order. Collaborate closely with 3D artists and riggers to animate human and fantastical creatures. Help build and lead a new animation team. This is a long-term volunteer position requiring expertise in 3D character animation, a strong understanding of human and creature anatomy, and proficiency in animation software like Autodesk Maya and Unreal Engine 4. Excellent communication skills and a passion for AAA game development are essential. While experience with rigging, skinning, and Reallusion software is beneficial, it's not mandatory.
Requirements
- Strong understanding of Human anatomy and movement
- Expertise in animating 3D Characters
- Expertise in animating quadrupeds and aerial creatures
- Understanding of traditional animation principles that enhance believable movement
- Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
- Rapid prototyping and turn-around for animations
- Self-motivated and able to troubleshoot technical challenges
- Online communication (English) and Team-collaboration skills
- A passion for animation and a dedication to creating AAA quality games
Responsibilities
- Work closely with 3D Character Artists and our Riggers to Animate Human and realistic (and sometimes Fantastical) Creatures for The Lays of Althas: Sundered Order (LoA:SO)
- Help us in building and leading a new Animation Team
- Attend weekly team meetings and follow team policies
Preferred Qualifications
- Managing and organizing other Animators, and a fair amount of spare-time in order to communicate and manage them
- Creation of 3D Character Skeletons & Rigs
- Skinning (weighting) 3D Human Characters & Clothing/Armor
- Creation of 3D quadruped and aerial creature Skeletons & Rigs
- Skinning (weighting) 3D quadrupeds and aerial creatures
- Reallusion Character Creator 3 (CC3) and iClone 7 experience
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