Expert Combat Designer

CD PROJEKT SA
Summary
Join CD PROJEKT RED as an Expert Combat Designer and contribute to the development of Project Sirius, a revolutionary multiplayer RPG. Reporting to the Lead Combat Designer, you will be responsible for designing and implementing various combat systems, including enemy types, weapon types, and combat mechanics. You will collaborate with different teams, including art, animation, engineering, and production, to ensure a fun and satisfying combat experience. The role requires extensive experience in game development, specifically in combat design for third-person action games. This hybrid/in-office or fully remote position offers a competitive benefits package, including health and well-being benefits, paid leave, flexible working hours, and professional development opportunities.
Requirements
- 7+ years of professional experience in the game industry
- Prior experience shipping a core game as a combat designer
- Experience in developing third person action games
- Curiosity, kindness, and a positive and professional can-do attitude
Responsibilities
- Work on key systems such as: targeting, combat metric, input queuing, player abilities and progression, aggro management (ticket system for AI), enemy behavior tree, enemy ambient behavior, and balancing
- Develop and refine our approach to combat and foundational combat systems
- Pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses
- Tune the combat experience at the micro level: animation lengths, i-frames, damage volumes, etc
- Implement each character typeβs combat behavior using techniques such as behavior trees, animation graphs and blueprint
- Work with character art, animation, VFX and audio to ship characters with state-of-the-art levels of polish
- Help balance combat-related systems such as player leveling and experience, weapons, and damage
- Produce documentation to communicate your proposals and designs, and work with production to ensure they can be implemented with the time and resources available
Preferred Qualifications
- Scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#)
- Unreal Engine 5 experience
- Experience working with motion capture, preparing shot lists, and collaborating directly with animators
Benefits
- Company paid medical healthcare (dental vision & mental)
- Paid Leave β 20 days of holiday for every team member per year (26 days after two years)
- Retirement with employer matching
- Gym Membership Reimbursement
- Flexible working hours
- Trainings, lectures and courses β internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available