Turtle Rock Studios is hiring a
Lead Environment Artist

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Turtle Rock Studios

πŸ’΅ $135k-$180k
πŸ“Remote - United States

Summary

Join our award-winning game development team and help create our next AAA title as a Lead Environment Artist. As a key member of the Environment Art team, you will be responsible for guiding high-level environment art quality from concept to completion.

Requirements

  • 7+ years of experience in game development with one or more shipped titles on multiple platforms in a senior/principal or leadership role for game environments
  • A strong portfolio that demonstrates experience world building including modeling, texturing, and set-dressing environments for games
  • Must be comfortable taking on responsibility for the development of complex environments while pushing the visual quality bar
  • Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines
  • Experience working with a variety of modern art pipelines including modular, organic, and hard surface construction
  • Demonstrated experience working with realistic art styles
  • Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
  • Ability to maintain high-quality and consistent progress
  • Strong leadership, mentoring, and teaching skills
  • Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
  • Proficient in Maya, 3ds Max, or Blender
  • A passion for games and world building

Responsibilities

  • Lead the environment team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them
  • Lead team meetings and relay important studio information when required
  • Work closely with department manager to provide mentorship and coaching for Environment team members including but not limited to: 1:1s, career development, performance evaluations, and goal setting
  • Use a combination of modeling, texturing, and set dressing/world-building skills to help push the visual quality bar
  • Help plan out and develop individual environments from prototype to final art quality
  • Maintain high-level environment art quality from concept to completion
  • Work closely with the Tech Art and Rendering team to ensure the environment team has sufficient tools for gathering and interpreting data for memory management and performance statistics
  • Collaborate with creative directors and other department leads to ensure that gameplay spaces look visually interesting, are fun to play, and provide unforgettable experiences for the player

Preferred Qualifications

  • Experience with AAA First Person action titles
  • Familiarity with asset tracking and issue tracking tools such as Perforce and JIRA

Benefits

  • 100% Medical, Dental, Vision Coverage for you and your family
  • 401k Matching
  • Profit Sharing Plan
  • Student Loan Repayment Plan / College Savings Plan
  • Career Improvement Plan
  • Flexible Work Arrangements - In-House, Hybrid, and Remote
  • Generous Time Off Policy
  • Company Events - In-Person Summer Family Bash + Halloween Party + Virtual Events
  • Fully Stocked Kitchen + Sponsored Food Trucks

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