Summary
Join That's No Moon, an independent game studio, as a Lead Concept Artist. You will be responsible for creating immersive game experiences and evocative stories, working collaboratively with various teams. Your role involves researching and crafting environmental visual development, from initial concepts to final art. You will also manage and mentor a team of artists, ensuring high-quality deliverables. The ideal candidate possesses extensive experience in game or film concept design, a strong portfolio, and exceptional artistic skills. This position offers a competitive salary, comprehensive benefits, and the opportunity to contribute to the future of AAA game development.
Requirements
- 5+ years of professional games or film concept design
- Worked on a AAA 3D game as a senior or lead artist
- Outstanding portfolio demonstrating the ability to create stunning and visceral worlds using a wide variety of techniques
- Strong drawing and painting fundamentals
- Outstanding grasp of traditional art theory including composition, lighting, color, value, and shape language
- Innate ability to observe, research, and analyze subject matters and apply those principles to your designs
- Experience executing on grounded natural settings, geological features, and diverse biomes
- Strong understanding of contemporary and historical architecture with a passion for making grounded designs
- Professional experience with Photoshop and 3D tools for sketching, painting, photo bashing, lighting, layout and designing
Responsibilities
- Work with the Studio Art Director, Environment Team and Narrative Team to research, collect, and organize reference and inspirational material
- Inspire the studio with sketches, color roughs, mood paintings or final concepts to drive the projectβs artistic vision
- Direct and provide feedback for internal and external artists for all environmental concept art
- Create and direct paint-overs to ensure architectural, natural, color, lighting, and design authenticity
- Collaborate with stakeholders across all teams to assess and deliver on the conceptual needs, schedule, and dependencies
- Manage your team of artists to promote their morale, cohesion, career paths and artistic development
- Ensure deliverables are completed to the target quality in a timely manner
Preferred Qualifications
- Education in architecture, industrial design, or related fields
- Experience with 3D programs such as Unreal Editor, Maya, ZBrush, Blender, Substance Painter etc
- Knowledge, experience, or interest in using photos, scans, and 3D assets in the creation of concept art
- Experience working with game engines to manipulate layout, lighting, render passes and LUTS
Benefits
- Medical, dental, vision
- 401(k) match
- Flexible PTO
- Supplemental life and disability
- Equity and profit share
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