Lead Environment Concept

That's No Moon Logo

That's No Moon

πŸ’΅ $155k-$183k
πŸ“Remote - United States

Summary

Join That's No Moon, an independent game studio, as a Lead Concept Artist. You will collaborate with various teams to create immersive game experiences. Responsibilities include researching and crafting environmental visual development, directing artists, and ensuring timely delivery of high-quality work. The ideal candidate possesses 5+ years of professional experience in games or film concept design, a strong portfolio, and a deep understanding of art theory. Additional preferred qualifications include experience with specific 3D programs and architectural or industrial design education. The studio offers competitive benefits, including medical, dental, vision, 401(k) match, flexible PTO, and supplemental life and disability insurance.

Requirements

  • 5+ years of professional games or film concept design
  • Worked on a AAA 3D game as a senior or lead artist
  • Outstanding portfolio demonstrating the ability to create stunning and visceral worlds using a wide variety of techniques
  • Strong drawing and painting fundamentals
  • Outstanding grasp of traditional art theory including composition, lighting, color, value, and shape language
  • Innate ability to observe, research, and analyze subject matters and apply those principles to your designs
  • Experience executing on grounded natural settings, geological features, and diverse biomes
  • Strong understanding of contemporary and historical architecture with a passion for making grounded designs
  • Professional experience with Photoshop and 3D tools for sketching, painting, photo bashing, lighting, layout and designing

Responsibilities

  • Work with the Studio Art Director, Environment Team and Narrative Team to research, collect, and organize reference and inspirational material
  • Inspire the studio with sketches, color roughs, mood paintings or final concepts to drive the project’s artistic vision
  • Direct and provide feedback for internal and external artists for all environmental concept art
  • Create and direct paint-overs to ensure architectural, natural, color, lighting, and design authenticity
  • Collaborate with stakeholders across all teams to assess and deliver on the conceptual needs, schedule, and dependencies
  • Manage your team of artists to promote their morale, cohesion, career paths and artistic development
  • Ensure deliverables are completed to the target quality in a timely manner

Preferred Qualifications

  • Education in architecture, industrial design, or related fields
  • Experience with 3D programs such as Unreal Editor, Maya, ZBrush, Blender, Substance Painter etc
  • Knowledge, experience, or interest in using photos, scans, and 3D assets in the creation of concept art
  • Experience working with game engines to manipulate layout, lighting, render passes and LUTS
  • Self-motivated, organized, and able to meet consistently meet production deadlines
  • Hardworking collaborator and lead seeking to advance art and vision through intra-departmental and multi-discipline partnerships
  • Strong interpersonal skills with a dedication to mentoring and supporting artistic growth in your team
  • Skilled and efficient communicator adapt at providing and receiving constructive feedback & direction across all departments
  • Great teammate invested in the success and development of the studio

Benefits

  • Medical
  • Dental
  • Vision
  • 401(k) match
  • Flexible PTO
  • Supplemental life and disability

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