Lead Producer, Design

That's No Moon Logo

That's No Moon

๐Ÿ’ต $160k-$194k
๐Ÿ“Remote - United States

Summary

Join That's No Moon, an independent game studio, as a Lead Producer in the Design department. You will manage production processes, ensuring the design team has the resources to deliver a AAA action-adventure title. Collaborate closely with Design leadership, driving planning and decision-making to maintain the game's creative vision. Manage development schedules, validate deliverables, and improve workflows. Identify and mitigate risks, track progress using various tools, and provide regular reports to leadership. Mentor junior producers and champion a balance between structure and creative freedom. This role requires strong project management and people skills to empower the design team.

Requirements

  • Deep understanding of AAA game development pipelines, especially with action-adventure or narrative-driven titles
  • Strong familiarity with mission design, systems design, and level design workflows
  • Hands-on experience with production tools such as Jira, Shotgun/ShotGrid, and Perforce
  • Ability to interpret creative goals and translate them into clear, actionable production plans
  • Skilled at working within highly iterative and creative environments
  • Excellent organizational skills and ability to manage multiple complex priorities
  • Adaptive leadership style, with the ability to shift between formal and informal management approaches
  • Strong interpersonal, oral, and written communication skills
  • High emotional intelligence and a servant-leader mindset that prioritizes the success of the team
  • At least 8+ years of experience as a Producer (or equivalent) in AAA game development
  • Prior experience working closely with Design teams on complex, multi-disciplinary projects
  • High attention to detail, timely follow-up, and proactive risk management skills

Responsibilities

  • Work closely with Design Directors, Leads, and Designers to drive planning and decision-making that supports design priorities and maintains the creative vision of the game
  • Be a motivating and adaptable facilitator for the Design team, ensuring healthy collaboration across departments and creating an inclusive, empowered culture
  • Own and manage the development schedules for mission design, level design, and feature design from pre-production through final delivery
  • Validate schedules and deliverables against overall game goals, ensuring design initiatives are realistic, achievable, and well-integrated with the broader production plan
  • Help improve and evolve the department's workflows and communication structures, identifying production process enhancements that strengthen the design team's efficiency and creative iteration
  • Identify risks early in the design production cycle, propose mitigation strategies, and escalate when needed
  • Track design deliverables through Jira, Shotgun/ShotGrid, and other tools, using data to inform progress reports and decision-making
  • Regularly provide executive summaries and production reports on design progress to leadership
  • Mentor and support producers embedded within Design, fostering their professional growth
  • Champion a balance between structure and creative freedomโ€”allowing room for iteration while still keeping the team aligned to project goals

Preferred Qualifications

  • Strong analytical thinking and ability to leverage data in production decision-making
  • Background or education in Project Management, Business Administration, or a related field
  • Experience shipping at least one AAA title from pre-production to launch

Benefits

  • Medical
  • Dental
  • Vision
  • 401(k) match
  • Flexible PTO
  • Supplemental life and disability

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