Lead Technical Artist

Logo of CD PROJEKT SA

CD PROJEKT SA

๐Ÿ’ต $140k-$179k
๐Ÿ“Remote - United States

Job highlights

Summary

Join The Molasses Flood, a CD PROJEKT game development studio, as their Lead Technical Artist! You will lead the Technical Art team, manage team members, and collaborate with artists and engineers to create tools and workflows for their ambitious multiplayer Witcher game. This role requires extensive experience in Unreal Engine, procedural content generation, and leadership. The position offers a hybrid work model (in-office and remote options) with relocation assistance and is based in the greater Boston area or remotely within the continental US. The Molasses Flood values a positive and collaborative work environment and offers competitive compensation and benefits.

Requirements

  • Minimum 8 years of experience in the video games industry, including at least one shipped AAA title
  • Expertise in Unreal Engine 4/5, including Blueprints and shaders
  • Proven experience as a Lead Technical Artist
  • A strong artistic eye with an emphasis on stylized aesthetics
  • Proficiency in procedural content tools such as Houdini, Blender, and Substance Designer
  • Experience crafting shaders and working with materials for expansive cityscapes
  • Excellent problem-solving, communication, and teamwork skills
  • Outstanding creativity and strong commitment to project goals
  • Curiosity, kindness, initiative, and a positive and professional can-do attitude

Responsibilities

  • Build and lead the Technical Art team to develop optimized, high-quality visual assets, tools, and pipeline solutions
  • Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth
  • Cultivate a positive, collaborative team culture aligned with the companyโ€™s values and goals
  • Partner with the Production department to establish plans and ensure timely delivery of work
  • Participate in recruiting, interviewing, and hiring for the team
  • Collaborate with artists and engineers to create tools, shaders, and workflows that support and enhance the stylized, artistic vision
  • Define and document technical art processes, tools, and best practices
  • Solve complex technical art challenges, ensuring the content creation pipeline is efficient and scalable
  • Work with Graphics Engineers and Artists to utilize and develop groundbreaking techniques
  • Maintain pipelines for asset creation, focusing on character creation, world building, and procedural workflows
  • Lead the development of procedural content generation pipelines
  • Actively participate in solving performance and optimization challenges to ensure seamless gameplay experiences
  • Communicate and collaborate effectively with other teams to pursue common goals and ensure smooth handoffs for assets

Preferred Qualifications

  • Scripting proficiency in languages such as Python
  • Prior experience with AAA titles

Benefits

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employeesโ€™ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges

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