Remote Lead Technical Artist
closedSeedify
πRemote - Philippines
Job highlights
Summary
Join our team as a Technical Artist to help with asset and pipeline optimizations, implement technical art features, develop tools and workflows, and perform debugging on tools and processes.
Requirements
- Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (GLSL/HLSL), VFX Rendering & Post Processing, Rigging, and Animation
- Experience working with game engines (Unreal) is essential
- Proficiency in Source Control (Git, Perforce, Mercurial)
- Strong technical background in the art production process and workflows, with programming knowledge
- Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
- Strong communication and interpersonal skills
- Expertise in 3D development software (3DS Max, Maya, Blender, Motion Builder)
- Eagerness to learn and implement new next-gen technologies for games
- Ability to work under pressure, quickly learn new skills and foster strong relationships within the team
- Experience in cross-disciplinary collaboration between artists, programmers, and technical directors
- Strong organizational skills and ability to manage complex workflows
- Creative problem-solving and innovation
Responsibilities
- Setting up and maintaining advanced production pipelines and workflows
- Develop and enhance tools for artists to improve and assist their work in production
- Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements
- Use the latest tools and methods to improve and facilitate the graphic workload
- Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods
- Integrate, validate, and optimize graphic data in the engine by using scripts if needed
- Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists
- Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine limits for consultation and future reference
- Lead QA efforts to ensure that assets are 100% bug-free and shippable
- Act as the gatekeeper of Tech Art constraints, pushing for top visual quality and performance
- Optimization and profiling to ensure peak performance on all platforms, especially next-gen
Benefits
- 21 days of holidays / year + local bank holidays
- Sick days
- Budget for training/courses
- Budget towards purchasing work equipment such as laptops
- Monthly salary is paid in stable coins (USDC)
This job is filled or no longer available
Similar Remote Jobs
- πUnited States
- πWorldwide
- πUnited Kingdom
- πUnited States
- πUnited States
- πWorldwide
- π°$100k-$180kπUnited States
- πEstonia, Germany
- πUkraine
- πIreland