Remote Lead Technical Artist

closed
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Seedify

πŸ“Remote - Philippines

Job highlights

Summary

Join our team as a Technical Artist to help with asset and pipeline optimizations, implement technical art features, develop tools and workflows, and perform debugging on tools and processes.

Requirements

  • Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (GLSL/HLSL), VFX Rendering & Post Processing, Rigging, and Animation
  • Experience working with game engines (Unreal) is essential
  • Proficiency in Source Control (Git, Perforce, Mercurial)
  • Strong technical background in the art production process and workflows, with programming knowledge
  • Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
  • Strong communication and interpersonal skills
  • Expertise in 3D development software (3DS Max, Maya, Blender, Motion Builder)
  • Eagerness to learn and implement new next-gen technologies for games
  • Ability to work under pressure, quickly learn new skills and foster strong relationships within the team
  • Experience in cross-disciplinary collaboration between artists, programmers, and technical directors
  • Strong organizational skills and ability to manage complex workflows
  • Creative problem-solving and innovation

Responsibilities

  • Setting up and maintaining advanced production pipelines and workflows
  • Develop and enhance tools for artists to improve and assist their work in production
  • Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements
  • Use the latest tools and methods to improve and facilitate the graphic workload
  • Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods
  • Integrate, validate, and optimize graphic data in the engine by using scripts if needed
  • Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists
  • Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine limits for consultation and future reference
  • Lead QA efforts to ensure that assets are 100% bug-free and shippable
  • Act as the gatekeeper of Tech Art constraints, pushing for top visual quality and performance
  • Optimization and profiling to ensure peak performance on all platforms, especially next-gen

Benefits

  • 21 days of holidays / year + local bank holidays
  • Sick days
  • Budget for training/courses
  • Budget towards purchasing work equipment such as laptops
  • Monthly salary is paid in stable coins (USDC)
This job is filled or no longer available

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