3D Character Artist Senior

Gameloft Logo

Gameloft

๐Ÿ“Remote - Ukraine

Summary

Join Gameloft's talented team as a 3D Character Artist to contribute to their Dungeons & Dragonsยฎ PC/console project. This innovative game blends action-RPG/survival and life-simulation elements. Based in Montreal, you will help shape the game's characters and build a vibrant world. Responsibilities include defining the visual style, collaborating on new techniques, creating high- and low-resolution characters, performing UV mapping and texturing, and translating 2D concepts into 3D models. The role requires expertise in 3D modeling tools, hand-painted textures, PBR pipelines, and advanced baking techniques. Gameloft offers a competitive salary, paid time off, medical insurance, parental leave, an educational platform, employee referral bonuses, and technical support.

Requirements

  • Understanding of the technical constraints of cross-platform (consoles/PC/mobile) production
  • Strong knowledge of anatomy and character structure
  • Proficiency in stylized hair creation techniques (not using hair cards)
  • Expertise in 3D modeling tools (3ds Max, Maya, Blender, etc.)
  • Expert use of production software such as ZBrush, Substance Painter, Marvelous Designer, Photoshop
  • Strong knowledge of the hand-painted texture techniques and experience with PBR pipelines
  • Knowledge of advanced baking techniques (normal, AO, cavity, roughness, metalness, etc.)
  • Ability to interpret and translate 2D concepts/sketches into high-quality 3D models
  • Production experience with Unity or Unreal Engine

Responsibilities

  • Help define and develop the visual style, contributing ideas and supporting art direction throughout production
  • Collaborate on the implementation of new techniques and automation processes to improve the character production pipeline
  • Create high- and low-resolution characters under next-gen constraints
  • Creating characters, fantasy creatures, and monsters
  • Perform UV mapping, texturing, and material balancing on both organic and hard-surface models

Preferred Qualifications

  • Understanding rigging and shader requirements is a plus
  • Shader creation experience in Unity is a strong asset
  • Familiarity with Substance Designer, 3D Coat, and Marmoset Toolbag is also a plus
  • Ability to adapt to a wide range of graphical styles
  • Passion for video games
  • Strong knowledge of the visual arts (architecture, design, film, comics, games, etc.)
  • Open-minded and curious
  • Self-critical
  • Organized, efficient, and independent
  • Great attitude towards feedback, and a desire to constantly improve

Benefits

  • Possibility to work remote in a global product company with talented people
  • Competitive salary according to the qualifications
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days
  • Medical insurance, psychologist
  • Parental leave
  • Own educational platform with courses, training programs, certifications
  • Employee Referral Program with great bonuses
  • Technical support and equipment

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