
3D Character Artist Senior

Gameloft
Summary
Join Gameloft's talented team as a 3D Character Artist to contribute to their Dungeons & Dragonsยฎ PC/console project. This innovative game blends action-RPG/survival and life-simulation elements. Based in Montreal, you will help shape the game's characters and build a vibrant world. Responsibilities include defining the visual style, collaborating on new techniques, creating high- and low-resolution characters, performing UV mapping and texturing, and translating 2D concepts into 3D models. The role requires expertise in 3D modeling tools, hand-painted textures, PBR pipelines, and advanced baking techniques. Gameloft offers a competitive salary, paid time off, medical insurance, parental leave, an educational platform, employee referral bonuses, and technical support.
Requirements
- Understanding of the technical constraints of cross-platform (consoles/PC/mobile) production
- Strong knowledge of anatomy and character structure
- Proficiency in stylized hair creation techniques (not using hair cards)
- Expertise in 3D modeling tools (3ds Max, Maya, Blender, etc.)
- Expert use of production software such as ZBrush, Substance Painter, Marvelous Designer, Photoshop
- Strong knowledge of the hand-painted texture techniques and experience with PBR pipelines
- Knowledge of advanced baking techniques (normal, AO, cavity, roughness, metalness, etc.)
- Ability to interpret and translate 2D concepts/sketches into high-quality 3D models
- Production experience with Unity or Unreal Engine
Responsibilities
- Help define and develop the visual style, contributing ideas and supporting art direction throughout production
- Collaborate on the implementation of new techniques and automation processes to improve the character production pipeline
- Create high- and low-resolution characters under next-gen constraints
- Creating characters, fantasy creatures, and monsters
- Perform UV mapping, texturing, and material balancing on both organic and hard-surface models
Preferred Qualifications
- Understanding rigging and shader requirements is a plus
- Shader creation experience in Unity is a strong asset
- Familiarity with Substance Designer, 3D Coat, and Marmoset Toolbag is also a plus
- Ability to adapt to a wide range of graphical styles
- Passion for video games
- Strong knowledge of the visual arts (architecture, design, film, comics, games, etc.)
- Open-minded and curious
- Self-critical
- Organized, efficient, and independent
- Great attitude towards feedback, and a desire to constantly improve
Benefits
- Possibility to work remote in a global product company with talented people
- Competitive salary according to the qualifications
- 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days
- Medical insurance, psychologist
- Parental leave
- Own educational platform with courses, training programs, certifications
- Employee Referral Program with great bonuses
- Technical support and equipment
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