Lead 3D Artist

Jam City
Summary
Join Jam City, a leading mobile games developer, as a Lead 3D Artist and contribute to a brand new game in the Narrative Game division. You will be a crucial part of a fast-moving team, collaborating to define, create, and maintain the game's visual direction. Responsibilities include creating 3D assets, mentoring junior and senior artists, identifying and solving development issues, and collaborating with engineers and designers. This fully remote position requires 10+ years of 3D game experience, mastery of Maya and Adobe Creative Suite, and a strong understanding of 3D pipelines and game development processes. Jam City offers a comprehensive benefits package including unlimited vacation, paid sick days, 100% covered medical, dental, and vision, life insurance, 401k, and 12 weeks of paid parental leave.
Requirements
- 10+ years of 3D game experience
- Must have worked on at least three 3D games from conception to completion, with at least one being on mobile
- Complete mastery of Maya and Adobe Creative Suite
- Great with Zbrush and Substance Painter
- Worked on a Unity game and understand the content implementation process the engine
- Excellent at lighting, with real time lighting experience and mastery in light baking processes
- Ability to work in a broad range of subjects and styles
- Firm grasp of both Environment and Character art process
- Good understanding of human and animal anatomy
- Perfect understanding of composition, color, value, and form as it relates to both traditional art and gameplay visuals
- Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design
- Excellent problem-solving ability
- Art Degree or similar working experience
Responsibilities
- Help define the art style of a new game
- Work with the Concept Art team to explore and develop visual styles for games in pre-production
- Create 3D art assets for all phases of the game production
- Guide and train 3D artists post launch to maintain a cohesive style and maintain quality
- Responsible for developing pipeline advantages and ensuring that assets are created in the most efficient way possible
- Provide constructive professional feedback both internally and with outsourcing partners
- Collaboratively identify and solve development issues both aesthetically and technically
- May support technical artists in creating rigs, scripts, shaders and other technical processes
- Collaborate with engineers to identify the technical limitations and the best practices for implementing assets into the game engine
- Communicate with designers to ensure proper implementation of art and animation per the games requirements
- Work with Art producers to define and schedule milestones while driving your teamβs deliverables to adhere to schedule
- Will be responsible for managing 3D artist careers, setting expectations and delivering critical feedback when necessary
- Run and manage the 3D team's day to day meetings and production output
- Attend cross-discipline meetings as the 3D representative
Preferred Qualifications
- Rigging and shader experience
- Strong 2D concept and illustration skills
- Scripting experience in Maya (Mel or Python)
- Familiar with Substance 3D Designer
Benefits
- Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
- 100% Covered Medical and Company-Sponsored Dental & Vision ( Plans Vary )*
- Life Insurance, 401k, Flexible Spending Accounts, & More*
- Fully Remote
- Wellness Activities & Programs
- 12 Weeks Paid Parental Leave*
- Happy Hours
- Company Events
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