Remote Material Artist

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Seedify

πŸ“Remote - Europe

Job highlights

Summary

Join our team as a Material/Shader Artist to work on the Seedworld Metaverse project, utilizing Unreal 5.2+. As a key member of the Art Department, you will create and optimize shaders for assets and landscapes, collaborating with Art Directors, Technical Artists, and Developers.

Requirements

  • 5+ years of shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years
  • 5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox, or equivalent
  • 5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, …)
  • Development experience would be an appreciated plus. (C++ programming, etc.)

Responsibilities

  • Work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase
  • Shader development should match the artistic style of Seedworld
  • Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director's supervision
  • To help create quality shaders for human characters as well as fantasy that match the Art Director’s expectations
  • Apply knowledge of shader optimization for memory and frame rate budgets
  • Work with Art Directors, Technical Artists, and Developers to understand technical requirements and ensure the pipeline is as efficient as possible
  • Research into new shader development techniques and apply them to production
  • Ability to create custom nodes or functions required by the research and development
  • Active participation in technical and artistic discussions and problem-solving
  • Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team

Preferred Qualifications

  • Strong experience with developing and compiling shaders within Unreal
  • Good visual and technical understanding of shading, texturing, and look development
  • Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director
  • Experience with complex and specific shaders (Water, SSS, Foliage, etc.)
  • Experience with OpenGL GLSL/HLSL
  • Strong experience with lighting both from a technical and artistic perspective within Unreal
  • Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines
  • Fast, organized, collaborative, and able to handle feedback
  • Strong organizational, and communication skills and a fluent level in English along with an understanding of production values, deadlines, and priorities

Benefits

  • 21 days of holidays / year + local bank holidays
  • Sick days
  • Budget for training/courses
  • Budget towards purchasing work equipment such as laptops
  • Monthly salary paid in stable coins (USDC)

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