Cloud Chamber is hiring a
Technical Materials Artist

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Cloud Chamber

πŸ’΅ ~$110k-$135k
πŸ“Remote - United States

Summary

Cloud Chamber is seeking a detail-oriented Materials Artist with technical understanding and 3D artistic skills to assist in the creation of high-quality materials for stylized environments, props, and characters. The artist will be responsible for creating optimized custom materials and material functions using Unreal's material editor, collaborating with the Art Director and Lead Materials Artist, and working independently with a high level of autonomy.

Requirements

  • 3+ years of experience as a Texture or Technical Artist
  • Previous experience with creating Unreal materials and shaders from scratch
  • Strong knowledge of texturing software, preferably Substance Designer and Painter
  • Ability to work independently with a high level of autonomy
  • Experience with shader networks and procedural texturing
  • Familiarity with Perforce
  • Strong organizational and communication skills, with a critical eye for detail

Responsibilities

  • Create visually stunning textures and materials for physically-based rendering
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look
  • Act as a liaison between the Materials team and the Core Tech/Tech Art teams
  • Collaborate with 3D artists and designers to understand the content needs of the game
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations

Benefits

  • Health insurance
  • Retirement benefits
  • Paid time off
  • Remote work, flexible hours
  • Life and disability insurance
  • Bonuses and incentives
  • Professional development opportunities
  • Wellness programs
  • Family and parental leave

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