Remote Senior Material Artist

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Seedify

๐Ÿ’ต $80k-$120k
๐Ÿ“Remote - United States of America, Vietnam

Job highlights

Summary

The job is for a Material/Shader Artist to work on a Metaverse project using Unreal 5.2+ at Seedworld. The artist will create and optimize shaders for assets and landscape according to the artistic style of Seedworld, collaborate with the Art Department team, and ensure technical efficiency.

Requirements

  • 5+ years shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years
  • 5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent
  • 5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, โ€ฆ) Development experience would be an appreciated plus. (C++ programming, etc.)

Responsibilities

  • Work closely with the Art Department team to develop shaders for assets and landscape as part of the look development phase
  • Shader development should match the artistic style of Seedworld
  • Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Directorโ€™s supervision
  • Help create quality shaders for human characters as well as fantasy that match the Art Directorโ€™s expectation
  • Apply knowledge of shader optimization for memory and frame rate budgets
  • Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible
  • Research into new shader development techniques and apply to production
  • Create custom nodes or functions required by the research and development
  • Participate in technical and artistic discussions and problem solving
  • Summarize his work and documentation to make internal and outsourcing communication better for the full team

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