Remote Senior Material Artist
Seedify
π΅ $80k-$120k
πRemote - United States of America, Vietnam
Please let Seedify know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
The job is for a Material/Shader Artist to work on a Metaverse project using Unreal 5.2+ at Seedworld. The artist will create and optimize shaders for assets and landscape according to the artistic style of Seedworld, collaborate with the Art Department team, and ensure technical efficiency.
Requirements
- 5+ years shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years
- 5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent
- 5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, β¦) Development experience would be an appreciated plus. (C++ programming, etc.)
Responsibilities
- Work closely with the Art Department team to develop shaders for assets and landscape as part of the look development phase
- Shader development should match the artistic style of Seedworld
- Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Directorβs supervision
- Help create quality shaders for human characters as well as fantasy that match the Art Directorβs expectation
- Apply knowledge of shader optimization for memory and frame rate budgets
- Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible
- Research into new shader development techniques and apply to production
- Create custom nodes or functions required by the research and development
- Participate in technical and artistic discussions and problem solving
- Summarize his work and documentation to make internal and outsourcing communication better for the full team
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Please let Seedify know you found this job on JobsCollider. Thanks! π