
Principal 3D Artist

Take-Two Interactive Software
Summary
Join Ghost Story Games as a Principal 3D Artist and contribute to the development of Judas, a highly anticipated game. You will be responsible for planning, prototyping, and executing visually stunning settings and set pieces. Collaborate with various teams to build features balancing aesthetics, performance, and gameplay. Drive the creation of visual assets, proactively engaging with leadership and other teams. Uphold high standards of aesthetic and technical quality, identifying opportunities for improvement. This role requires established game industry experience, proficiency in real-time game engines, and a strong artistic eye. The ideal candidate is a proactive problem-solver who enjoys collaboration and can effectively pitch creative and technical ideas.
Requirements
- Established experience in the game industry as a Senior to Principal Artist, preferably with experience working with larger, complex productions
- Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus)
- Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’)
- Familiarity with performance evaluation and optimization – working mindfully within metrics to maintain a smooth player experience
- Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation’ and ‘ROI’ approach to iterative development
- Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces
- Proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project
- For the Principal role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross-functional tasks with a very high degree of ambiguity and autonomy
- As a Principal 3D Artist you are expected to serve as a significantly positive force multiplier across the team, both sharing your expertise to mentor other artists and to help them solve problems, as well as representing a model for proactive, supportive collaboration across all other departments of the studio
Responsibilities
- Plan, pitch, prototype, and execute visually stunning settings and set pieces that are well attuned to the gameplay experience and tell bold, cohesive visual stories in support of the script and overall vision of world
- Collaborate with Art, Design, and Tech to build successful features with a more complex balance of aesthetic, performance, and gameplay experience requirements
- Serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors
- As a Principal 3D Artist, you are expected to help uphold the high standards of aesthetic and technical quality of your own work and leverage your expertise to identify opportunities for both visual and technical quality improvements across the project and effectively pitch to project leadership
Preferred Qualifications
- Passion for deeply narrative driven games, particularly First Person Shooters
- Additional traditional art, lighting, or cinematography background
- Experience working effectively and collaborative with a diverse mix of internal and distributed teams
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