Remote Principal Cinematic Designer
Cloud Chamber
๐ต $70k-$165k
๐Remote - United States
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Job highlights
Summary
Join Cloud Chamber in creating worlds that move people as a Principal Cinematic Designer for the next BioShock game. You will be responsible for collaborating with multiple departments to assemble animations, environment assets, visual effects, and audio, adding drama with lighting and player triggering events. As a storyteller and artist, you will masterfully create narrative first-person moments that exist along a continuum of fully interactive set-pieces.
Requirements
- 7+ years working in games as a cinematic designer, or a combination of games and film
- A studied eye for onscreen composition of action moments
- Precision and in camera positioning and movements
- Experience timing triggering events, and interactive branching cinematic sequences
- Able to interpret storyboards and โplus themโ with your own creative flourishes
- Experience with Unreal Sequencer
- Experience lighting for dramatic, theatrical effect
- Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines
- Able to foresee technical constraints of the systems and request potential solutions
- Deep understanding of Conversation, Dialogue, and Cinematic Systems
- Able to jump from one creative task to another with ease
- Background in film or theater, with a technical aptitude and familiarity with modern game engines
- Unreal experience is a plus
- Flexible and collaborative mindset and attitude
- Self-motivated, curious, and collaborative
- Excellent verbal and written communication skills
- The ability to problem-solve and prioritize issues while developing a production pipeline
- Able to respond elegantly to difficult creative changes, often late in the process
- Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo
- Knowledge and love of games, with a deep desire to push the medium forward
- Mature outlook on work ethics and responsibilities
- Uncompromising ethics and unwavering integrity
- Willingness to uphold the values of Cloud Chamber
Responsibilities
- Create and implement systemic, in-game, scripted cinematic sequences
- Collaborate closely with the Narrative, Design and Art teams to visually communicate key story elements
- Set-up actor staging and cameras
- Follow and maintain pipelines, workflows and technical requirements
- Use your boundless creativity to diagnose and solve problems
- Act as the bridge between all disciplines to effectively communicate the creative vision and rally your forces to implement it
- Give feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems
- Mentor more junior designers in best practices, skills, and cinematic vision
Benefits
- Full range of medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
- 10 sick days per calendar year
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