Remote Principal Technical Artist
closedArenaNet
π΅ $141k-$241k
πRemote - United States
Job highlights
Summary
Join ArenaNet as a highly experienced technical artist to collaborate with artists and engineers in establishing clear objectives for tool sets, pipelines, and art development process.
Requirements
- 12+ years of experience as a Technical Artist within the games industry
- Significant experience with AAA game titles on PC or console, ideally across both platforms
- Strong understanding of modern content creation pipelines and workflows, with familiarity in various DCC packages
- Expertise in Autodesk Maya
- Experience with multiple DCC tools (e.g., Maya, 3ds Max, Houdini, MotionBuilder, Blender)
- Expertise in Unreal Engine 5
- Expertise in Python and PyQt, with experience in at least one additional scripting or programming language (C++, C#, JavaScript, etc.)
- Proven track record of shipping multiple games, including at least one AAA title
- Familiarity with multiple game engines
- Excellent written and verbal communication skills
- Strong organizational and time-management abilities
- Customer-centric approach to tool development with a solid understanding of UX principles
- Willingness and ability to mentor team members
Responsibilities
- Work with Artists and Designers to integrate existing guidelines or establish new ones as needed for module creation and develop tools to support efficient world-building workflows and iteration
- Support the Environment, Design, and Cinematic teams in setting up complex assets
- Partner with Engineering and Technical Art to define requirements for new technology, test prototypes, and provide feedback
- Work alongside engineering and art leads to establish, define, and create shaders and materials
- Use in-game and external profiling tools to optimize environment for GPU and memory
- Identify opportunities for improved environment asset reuse, organization, and consolidation
- Educate environment artists on new material features, workflows, and techniques
- Write documentation on environment art workflows and best practices
- Contribute to a set of content validation checks to ensure standards are adhered to
- Monitor outsourced content for standard compliance and provide feedback as needed
- Foster positive relationships with creative and technical disciplines, serving as a bridge between them. Collaborate closely with game artists to support new and existing art tools and pipelines while maintaining performance goals defined by you and graphics engineers
Benefits
- Medical, dental, vision and life insurance
- Short and long term disability
- 401(k)
- Flexible and dependent care spending accounts
- PTO
- Paid holidays
- Parental leave
This job is filled or no longer available
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