Remote Principal Technical Artist
ArenaNet
π΅ $141k-$241k
πRemote - United States
Please let ArenaNet know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Join ArenaNet as a highly experienced technical artist to collaborate with artists and engineers in establishing clear objectives for tool sets, pipelines, and art development process.
Requirements
- 12+ years of experience as a Technical Artist within the games industry
- Significant experience with AAA game titles on PC or console, ideally across both platforms
- Strong understanding of modern content creation pipelines and workflows, with familiarity in various DCC packages
- Expertise in Autodesk Maya
- Experience with multiple DCC tools (e.g., Maya, 3ds Max, Houdini, MotionBuilder, Blender)
- Expertise in Unreal Engine 5
- Expertise in Python and PyQt, with experience in at least one additional scripting or programming language (C++, C#, JavaScript, etc.)
- Proven track record of shipping multiple games, including at least one AAA title
- Familiarity with multiple game engines
- Excellent written and verbal communication skills
- Strong organizational and time-management abilities
- Customer-centric approach to tool development with a solid understanding of UX principles
- Willingness and ability to mentor team members
Responsibilities
- Work with Artists and Designers to integrate existing guidelines or establish new ones as needed for module creation and develop tools to support efficient world-building workflows and iteration
- Support the Environment, Design, and Cinematic teams in setting up complex assets
- Partner with Engineering and Technical Art to define requirements for new technology, test prototypes, and provide feedback
- Work alongside engineering and art leads to establish, define, and create shaders and materials
- Use in-game and external profiling tools to optimize environment for GPU and memory
- Identify opportunities for improved environment asset reuse, organization, and consolidation
- Educate environment artists on new material features, workflows, and techniques
- Write documentation on environment art workflows and best practices
- Contribute to a set of content validation checks to ensure standards are adhered to
- Monitor outsourced content for standard compliance and provide feedback as needed
- Foster positive relationships with creative and technical disciplines, serving as a bridge between them. Collaborate closely with game artists to support new and existing art tools and pipelines while maintaining performance goals defined by you and graphics engineers
Benefits
- Medical, dental, vision and life insurance
- Short and long term disability
- 401(k)
- Flexible and dependent care spending accounts
- PTO
- Paid holidays
- Parental leave
Share this job:
Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.
Similar Remote Jobs
- πUnited States
- πWorldwide
- π°$70k-$165kπUnited States
- π°$165k-$250kπUnited States
- πWorldwide
- πWorldwide
- πCanada
- π°$243k-$341kπWorldwide
- πBrazil
Please let ArenaNet know you found this job on JobsCollider. Thanks! π