Remote Render Engineer
Wargaming
πRemote - Poland
Please let Wargaming know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Join our Game Engine Development team as a Render Developer to work on the development of a cross-platform game engine written in C++. Implement new and improve existing graphic features, refactor code, optimize performance, fix bugs, write tech documentation, and more.
Requirements
- 2+ year of experience in commercial C++ development
- Experience in any graphics API (DirectX, Vulkan, OpenGL)
- Experience in writing shaders (GSL, HLSL)
- Basic knowledge of linear algebra (vectors, matrices, quaternions)
- Experience in creation of own 3D demo applications or creation of own engine
- Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
- Understanding the graphics pipeline and GPU architecture
- Practical knowledge of DirectX 11/12/Vulkan
Responsibilities
- Implement new and improve existing graphic features
- Refactoring, code optimization, fix graphic bugs
- Writing code according to code style
- Creation of tech documentation
Preferred Qualifications
An intermediate level of English
Benefits
- Career development and education opportunities within the company
- Premium Private Health Care
- Mental well-being program (iFeel)
- Multisport card
- Remote work
- Personal Gaming Account
- Company events
- Seniority Awards
- Referral program - you can recommend the best talents to the Company and receive a reward
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