Remote Render Engineer

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Wargaming

πŸ“Remote - Poland

Job highlights

Summary

Join our Game Engine Development team as a Render Developer to work on the development of a cross-platform game engine written in C++. Implement new and improve existing graphic features, refactor code, optimize performance, fix bugs, write tech documentation, and more.

Requirements

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra (vectors, matrices, quaternions)
  • Experience in creation of own 3D demo applications or creation of own engine
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan

Responsibilities

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

Preferred Qualifications

An intermediate level of English

Benefits

  • Career development and education opportunities within the company
  • Premium Private Health Care
  • Mental well-being program (iFeel)
  • Multisport card
  • Remote work
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward

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