Summary
Join SOFTGAMES as a Studio Art Lead - Fully Remote to elevate the studio's artistic quality and performance. As a key member of the team, you will focus on three core areas: Art Team Development, Moderating art-related communication, and Concept creation for new projects.
Requirements
- A minimum of 10+ years in the games industry
 - Proven track record of contributing to shipped titles, preferably in casual games
 - At least 5+ years of experience in a Senior Artist or leadership position within a gaming studio
 - An exceptional portfolio that demonstrates expertise in creating game art, including concept art, asset creation, and stylistic leadership
 - Proven experience mentoring and leading teams, providing actionable feedback, and fostering the growth of artistsβ talents across multiple projects
 - Hands-on experience with modern art tools and software, such as Adobe Creative Suite, Unity, 3D modeling software (Blender, Maya, etc.), and version control systems (e.g., Git)
 - Thorough understanding of the game development cycle, from concept to final release, and how art integrates seamlessly within it
 - Exceptional Communication in English, both verbal and written
 
Responsibilities
- Mentor and train artists across multiple game teams
 - Identify talent gaps and help recruit specialized roles
 - Introduce modern tools, techniques, and workflows to streamline production and elevate artistic output
 - Establish standards and improve processes
 - Facilitate cross-team knowledge exchange to foster collaboration and growth
 - Moderate communication and feedback loops between artists without compromising the independence of individual game teams
 - Raise Art related topics to studio management
 - Promote a positive, collaborative culture, ensuring the art team feels supported and empowered
 - Play a key role in creating new concepts and defining art styles for upcoming projects
 - Assemble and guide new project teams, providing direction on style, vision, and execution
 - Collaborate closely with other leads to establish the foundation for successful project execution
 - Conduct regular 1-on-1s with artists to check in on their progress, provide feedback, and offer support
 - Champion the implementation of new technology and software that aligns with the studio's vision
 - Collaborate with other department leads (e.g., design, programming) to ensure a smooth development pipeline
 - Contribute to studio-level discussions on the future of our games and how to elevate their visual identity
 - Manage the overall health and well-being of the art team, advocating for work-life balance and healthy workloads
 
Benefits
- Remote first - We have a flexible working setup. Either fully remote wherever you are or on-site in our modern office in central Berlin - You decide
 - Flexible working hours - Structure your working hours to your needs. No crunch, no overtime!
 - Generous vacation regulation no matter where you are!
 - Home office allowance - Working from home but something is missing? We offer a budget to make your home office as productive as possible
 - Further Training - Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!
 - Studio - Weβre a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin
 - Equipment - Choose between a MacBook Pro or Lenovo Laptop
 - Meal allowances - A monthly budget is additionally granted to be spent for your lunches
 - Monthly extra grant for home office electricity + internet costs
 - Swag - Enjoy our stylish Hoodies, Bags, Mugs, etc
 - Offsite Retreats - Twice a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind