Summary
Join SOFTGAMES as a Studio Art Lead - Fully Remote to elevate the studio's artistic quality and performance. As a key member of the team, you will focus on three core areas: Art Team Development, Moderating art-related communication, and Concept creation for new projects.
Requirements
- A minimum of 10+ years in the games industry
- Proven track record of contributing to shipped titles, preferably in casual games
- At least 5+ years of experience in a Senior Artist or leadership position within a gaming studio
- An exceptional portfolio that demonstrates expertise in creating game art, including concept art, asset creation, and stylistic leadership
- Proven experience mentoring and leading teams, providing actionable feedback, and fostering the growth of artistsβ talents across multiple projects
- Hands-on experience with modern art tools and software, such as Adobe Creative Suite, Unity, 3D modeling software (Blender, Maya, etc.), and version control systems (e.g., Git)
- Thorough understanding of the game development cycle, from concept to final release, and how art integrates seamlessly within it
- Exceptional Communication in English, both verbal and written
Responsibilities
- Mentor and train artists across multiple game teams
- Identify talent gaps and help recruit specialized roles
- Introduce modern tools, techniques, and workflows to streamline production and elevate artistic output
- Establish standards and improve processes
- Facilitate cross-team knowledge exchange to foster collaboration and growth
- Moderate communication and feedback loops between artists without compromising the independence of individual game teams
- Raise Art related topics to studio management
- Promote a positive, collaborative culture, ensuring the art team feels supported and empowered
- Play a key role in creating new concepts and defining art styles for upcoming projects
- Assemble and guide new project teams, providing direction on style, vision, and execution
- Collaborate closely with other leads to establish the foundation for successful project execution
- Conduct regular 1-on-1s with artists to check in on their progress, provide feedback, and offer support
- Champion the implementation of new technology and software that aligns with the studio's vision
- Collaborate with other department leads (e.g., design, programming) to ensure a smooth development pipeline
- Contribute to studio-level discussions on the future of our games and how to elevate their visual identity
- Manage the overall health and well-being of the art team, advocating for work-life balance and healthy workloads
Benefits
- Remote first - We have a flexible working setup. Either fully remote wherever you are or on-site in our modern office in central Berlin - You decide
- Flexible working hours - Structure your working hours to your needs. No crunch, no overtime!
- Generous vacation regulation no matter where you are!
- Home office allowance - Working from home but something is missing? We offer a budget to make your home office as productive as possible
- Further Training - Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!
- Studio - Weβre a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin
- Equipment - Choose between a MacBook Pro or Lenovo Laptop
- Meal allowances - A monthly budget is additionally granted to be spent for your lunches
- Monthly extra grant for home office electricity + internet costs
- Swag - Enjoy our stylish Hoodies, Bags, Mugs, etc
- Offsite Retreats - Twice a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind