Cloud Chamber is hiring a
Senior Cinematic Lighting Artist, Remote - United States

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Senior Cinematic Lighting Artist closed

🏢 Cloud Chamber

💵 $70k-$140k
📍United States

Summary

Cloud Chamber is seeking a Senior Cinematic Lighting Artist to contribute to the construction of lighting pipelines within Unreal Engine, collaborate with various teams, and maintain high standards for the next BioShock game. The role is fully remote and offers competitive salary based on location.

Requirements

  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering
  • Experience as a Senior Lighting Artist on one AAA title
  • Bachelor’s Degree in Art or Digital Media, or equivalent work experience
  • Demonstrated experience working with modern FPS engines and modern art pipelines
  • Knowledge of UE Sequencer
  • Has a strong eye for color and composition
  • Has production rig setup and character lighting experience
  • Working knowledge of Lumen and Blueprint
  • Experience developing high quality lighting under runtime constraints
  • Experience working with a team of artists towards a common goal
  • Excellent communication, interpersonal, organizational, and time management skills
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems
  • Uncompromising ethics and unwavering integrity
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo
  • A positive force multiplier with a great team-player attitude

Responsibilities

  • Contribute to the construction of the lighting pipeline within the Unreal engine
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics
  • Create shot composition and rendering of key art and marketing shots when required
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems
  • Troubleshoot issues in Blueprint and find elegant solutions
  • Support art best practices and standards within the team
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration
  • Collaborate closely with the Lighting Lead to understand and uphold the visual style and direction for lighting
  • Contribute to and help maintain efficient lighting pipelines and workflows
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results

Benefits

  • Competitive salary based on location
  • 14 paid holidays per calendar year
  • Eligibility to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
  • 10 sick days per calendar year
  • Participation in a full range of medical, dental, vision, and basic life insurance
  • Eligibility to participate in our 401(K) plan
  • Bonus and/or equity awards
This job is filled or no longer available

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