Cloud Chamber is hiring a
Senior Lighting Technical Artist

closed
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Cloud Chamber

πŸ’΅ $70k-$170k
πŸ“Remote - United States

Summary

Cloud Chamber is seeking a Senior Technical Lighting Artist to collaborate with a team on the development of the lighting team, using deep skills to create best practices and workflow automation in Unreal Engine. The role requires 5+ years of experience in AAA games as a technical artist, working knowledge of Lumen and Blueprint, and excellent communication and problem-solving skills.

Requirements

  • 5+ years of experience in 3D AAA games as a technical artist
  • Experience as a Senior Technical Artist on one AAA title
  • Bachelor’s Degree, or equivalent work experience
  • Demonstrated experience working with modern FPS engines and modern art pipelines
  • Comfortable taking on responsibility for the development of complex lighting solutions and workflows
  • Working knowledge of Lumen and Blueprint
  • Experience developing high quality lighting under runtime constraints
  • Deep understanding of lighting, color-spaces, HDR, color-theory and PBR
  • Skilled with industry standard game-dev tools (Perforce, Visual Studio, JIRA, etc.)

Responsibilities

  • Work with the lighting team to create lighting standards, best-practices, and workflows within the Unreal engine that scale to production
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration
  • Evaluate performance and help optimize lighting across the entire game
  • Develop Blueprints or scripts to help link gameplay and lighting with user-friendly workflows
  • Work with the lighting team to automate their workflows and stay within performance guidelines
  • Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes
  • Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs
  • Communicate with a geographically-distributed team using real-time tools as well as through multimedia documentation
  • Research and share new techniques and technologies related to PBR lighting and shading with the goal of continuous development and improvement

Preferred Qualifications

  • Experience with console development is a plus
  • Experience working with a team of artists towards a common goal

Benefits

  • Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations
  • Details of participation in these benefit plans will be provided if an employee receives an offer of employment
  • Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year
This job is filled or no longer available

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