Cloud Chamber is hiring a
Senior Lighting Artist, Remote - United States

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Senior Lighting Artist

🏢 Cloud Chamber

💵 $70k-$140k
📍United States

Summary

Cloud Chamber is seeking a Senior Lighting Artist with at least 5 years of experience in AAA games to contribute to the next BioShock. The role involves collaborating with various teams, maintaining high standards, and working within Unreal Engine. This is a fully remote position based anywhere in the United States.

Requirements

  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering
  • Experience as a Senior Lighting Artist on one AAA title
  • Bachelor’s Degree in Art or Digital Media, or equivalent work experience
  • Demonstrated experience working with modern FPS engines and modern art pipelines
  • Comfortable taking on responsibility for the development of complex lighting solutions and workflows
  • Working knowledge of Lumen and Blueprint
  • Experience developing high quality lighting under runtime constraints
  • Experience working with a team of artists towards a common goal
  • Excellent communication, interpersonal, organizational, and time management skills
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems
  • Uncompromising ethics and unwavering integrity
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo
  • A positive force multiplier with a great team-player attitude

Responsibilities

  • Contribute to the construction of the lighting pipeline within the Unreal engine
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics
  • Create shot composition and rendering of key art and marketing shots when required
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems
  • Troubleshoot issues in Blueprint and find elegant solutions
  • Support art best practices and standards within the team
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration
  • Collaborate closely with the Lighting Lead to understand and uphold the visual style and direction for lighting
  • Contribute to and help maintain efficient lighting pipelines and workflows
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results

Preferred Qualifications

Willingness to uphold the values of Cloud Chamber

Benefits

  • Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations
  • Subject to those same considerations, the total compensation package for this position may also include a bonus and/or equity awards and eligibility to participate in our 401(K) plan
  • Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year
  • Details of participation in these benefit plans will be provided if an employee receives an offer of employment

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