Cloud Chamber is hiring a
Senior Lighting Artist, Remote - United States
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Summary
Cloud Chamber is seeking a Senior Lighting Artist with at least 5 years of experience in AAA games to contribute to the next BioShock. The role involves collaborating with various teams, maintaining high standards, and working within Unreal Engine. This is a fully remote position based anywhere in the United States.
Requirements
- 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering
- Experience as a Senior Lighting Artist on one AAA title
- Bachelor’s Degree in Art or Digital Media, or equivalent work experience
- Demonstrated experience working with modern FPS engines and modern art pipelines
- Comfortable taking on responsibility for the development of complex lighting solutions and workflows
- Working knowledge of Lumen and Blueprint
- Experience developing high quality lighting under runtime constraints
- Experience working with a team of artists towards a common goal
- Excellent communication, interpersonal, organizational, and time management skills
- Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
- Ability to perform multiple tasks, set priorities, and creatively solve challenging problems
- Uncompromising ethics and unwavering integrity
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo
- A positive force multiplier with a great team-player attitude
Responsibilities
- Contribute to the construction of the lighting pipeline within the Unreal engine
- Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments
- Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics
- Create shot composition and rendering of key art and marketing shots when required
- Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems
- Troubleshoot issues in Blueprint and find elegant solutions
- Support art best practices and standards within the team
- Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration
- Collaborate closely with the Lighting Lead to understand and uphold the visual style and direction for lighting
- Contribute to and help maintain efficient lighting pipelines and workflows
- Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement
- Work closely with other groups within the art department to achieve cohesive and visually stunning results
Preferred Qualifications
Willingness to uphold the values of Cloud Chamber
Benefits
- Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations
- Subject to those same considerations, the total compensation package for this position may also include a bonus and/or equity awards and eligibility to participate in our 401(K) plan
- Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year
- Details of participation in these benefit plans will be provided if an employee receives an offer of employment
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