Remote Senior Combat Designer
Cloud Chamber
π΅ $72k-$150k
πRemote - United States
Please let Cloud Chamber know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Join Cloud Chamber in creating industry-leading combat gameplay as a Senior Combat Designer. You will work with a team to implement combat content, solidify best practices, and mentor junior designers.
Requirements
- Shipped one AAA title as a combat designer
- Proven experience in executing an idea from concept to ship
- Self-motivated, proactive, and solutions oriented
- Excellent written, verbal, and visual communication skills
- A desire to work in a closely collaborative environment
- Knowledge of current game trends in technology
- A deep love of games, with a desire to push the medium forward
- Ability to take direction well
- Humble, open to coaching, an iterative process, and group critique
- A positive force multiplier with a great team-player attitude
- Mature outlook on work ethics and responsibilities
- Intermediate level problem solving skills
- Ability to partner with a diverse group of personalities effectively and constructively
- Strong organizational and communication skills, with a critical eye for detail
- Self-motivated, curious, and collaborative
- Flexible and collaborative mindset and attitude
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo
- Uncompromising ethics and unwavering integrity
- Willing to uphold the values of Cloud Chamber
Responsibilities
- Work with a team of designers entrusted with implementing combat gameplay content in an immersive sandbox world
- Help solidify best practices and workflows conducive to consistency and deliverability of game content within your team
- Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators
- Support and mentor more junior designers in their career progression
- Help build and refine the combat systems development and the gameplay framework for encounters
- Collaborate with other developers to build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world
- Get creative: look beyond direct conflict, accommodate various play-styles and design encounters that can be resolved through player ingenuity
Benefits
- Full range of medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
- 10 sick days per calendar year
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