Senior Voice Designer

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2K

πŸ’΅ $70k-$140k
πŸ“Remote - United States

Job highlights

Summary

Join Cloud Chamber as a Senior Voice Designer and play a crucial role in shaping the auditory experience of BioShock 4. You will manage and craft the narrative aspects of the game's audio design, collaborating with the team to ensure voice work enhances the emotional depth and immersion of the story. Responsibilities include selecting voice actors, directing performances, overseeing editing, and ensuring synchronization with animation and in-game events. You will work closely with other teams to maintain narrative consistency and solve complex challenges. This is a fully remote role based anywhere in the United States, offering a competitive salary and benefits package.

Requirements

  • Previous experience working as a Voice Designer in AAA, preferably on a narrative-driven or story-heavy game
  • A deep understanding of how storytelling works in games and how narrative can be shaped through voice acting
  • Experience working directly with professional voice talent
  • Ability to create emotional depth and drive character development through voice work
  • Previous experience in directing voice performances that align narrative goals
  • Ability to provide clear, constructive feedback and guide performances to match the intended emotional tone and story needs; coaching actors on how best to deliver lines authentically with the right emotion
  • Understanding of the technical aspects of voice acting, such as how pitch, tone, pacing, and volume contribute to character portrayal and story development
  • Ability to provide constructive feedback on script dialogue to ensure it works well when spoken aloud and fits the voice acting
  • Strong communication and collaboration skills
  • Ability to collaborate with writers and narrative designers to solve challenges related to character voice consistency, emotional depth, or dialogue flow
  • Experience managing feedback loops from multiple stakeholders
  • Good understanding of the basics of audio recording, editing, and mixing
  • Proficiency with industry-standard audio tools and software; Wwise, UE5, DAWs like ProTools and Reaper
  • Experience managing or mentoring other voice designers, ensuring work is completed on time and within scope
  • Ability to think outside the box to find creative solutions for complex narrative challenges
  • Keen eye for detail, checking consistency in character voices and narrative progression over the course of the game
  • Ability to effectively manage creative differences between team members and help mediate to reach a cohesive narrative vision
  • Strong communication skills with the ability to confidently advocate for your ideas while remaining open to and respectfully considering diverse perspectives
  • Proven ability to collaborate with individuals from diverse backgrounds and work styles, fostering a constructive and inclusive team environment
  • Self-driven, inquisitive, and collaborative, with a flexible mindset that adapts to evolving challenges and new opportunities
  • Strong problem-solving skills with the ability to prioritize tasks and navigate complex workflows, especially in developing and managing production pipelines
  • Demonstrates professionalism and a strong sense of accountability, consistently meeting deadlines and fulfilling responsibilities with maturity and reliability
  • Exemplifies the highest standards of ethics and integrity, with a commitment to doing what is right even in challenging situations
  • Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors

Responsibilities

  • Help select the voice actors for characters, determining which voices fit the game's tone and characters' personalities
  • Work with voice actors to direct the performances; guide actors on how to deliver lines emotionally, adjust tone, pacing, and ensure consistency with the game's overall atmosphere and story
  • Attend and track recording sessions in studio and at Mocap shoots to assure the highest quality audio standards are upheld
  • Collaborate with the audio team to make sure voice recordings are integrated into the game environment ensuring voices sound natural and clear within all game contexts (combat, dialogue, etc.)
  • Oversee the editing process, ensuring that narrative assets are well-paced, clean, and consistent with the soundscape
  • Create/record any additional voice assets as needed
  • Ensure that dialogue is perfectly synchronized with character animation and in-game events
  • Work closely with Game Design and Narrative Teams to ensure that the voiceover matches the game’s storyline, world-building, and emotional beats
  • Fine-tune and troubleshoot all narrative voice work and dialogue making sure there is consistency in tone and style across the entire game

Benefits

  • 401(K) plan
  • Medical, dental, vision, and basic life insurance
  • 14 paid holidays per calendar year
  • Minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
  • 10 sick days per calendar year
  • Bonus and/or equity awards
  • Fully remote role that may be based anywhere in the United States

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