Senior Sound Designer

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Cloud Chamber

πŸ’΅ $70k-$140k
πŸ“Remote - United States

Job highlights

Summary

Join Cloud Chamber's talented Audio team as a Senior Sound Designer! You will be responsible for creating world-class sound design and implementation within Wwise and UE5 for an ambitious AAA FPS game. Collaborate with the Audio Director, refine audio systems, and mentor junior designers. This fully remote role requires 5 years of AAA sound design experience, proficiency in Wwise, and a shipped AAA title. A portfolio showcasing your skills is essential. Cloud Chamber offers a competitive salary, benefits including health insurance, retirement plan (401k), paid time off, and bonuses.

Requirements

  • 5 years experience in AAA sound design
  • At least one AAA/major title shipped in a Sound Design role
  • Solid organizational and time management skills
  • Strong written and verbal communication skills
  • High proficiency with Wwise
  • Strong proficiency with audio scripting
  • Strong understanding of theoretical and practical audio engineering principles & techniques
  • Experience working in various surround formats
  • Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins
  • Experience leading and supporting a team of audio designers to deliver high quality in an efficient manner
  • A passion for making and playing games
  • A portfolio of work that demonstrates these qualities

Responsibilities

  • Concept, create, and integrate world-class interactive and linear sound design in Wwise and UE5
  • Design and script audio control logic
  • Work with the Audio Director to help refine and execute the details of the project audio direction
  • Mix and master audio assets and systems
  • Provide input on the design and features of audio systems
  • Oversee field recording sessions
  • Mentor junior audio designers and share knowledge with the rest of the audio team
  • Work closely with other disciplines to improve workflows, optimize asset pipelines, and achieve the vision for the game
  • Take ownership of key elements of audio for the project and oversee the work of other audio team members contributing to those areas

Preferred Qualifications

  • High proficiency with UE5
  • Music editing
  • FPS / Action game experience
  • Interactive music implementation
  • Foley editing
  • Field recording
  • In-depth understanding of UE5 blueprints
  • Experience with distributed development

Benefits

  • Bonus and/or equity awards
  • Eligibility to participate in our 401(K) plan
  • Full range of medical, dental, vision, and basic life insurance
  • 14 paid holidays per calendar year
  • Minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
  • 10 sick days per calendar year
  • Fully remote role that may be based anywhere in the United States

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