Senior VFX Artist

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Wildlight Entertainment

πŸ’΅ $150k-$180k
πŸ“Remote - United States

Job highlights

Summary

Join Wildlight Entertainment, a new, fully-funded entertainment studio creating AAA games, as a Senior VFX Artist. We're a remote-first company with offices in Los Angeles and Seattle, employing in the US and Canada. You'll collaborate with a small team to develop creative and effective VFX systems in Unreal Engine. Responsibilities include collaborating on all stages of VFX development, defining visual style, creating reusable libraries, contributing to real-time VFX, and defining pipelines. The role requires 5+ years of experience or two shipped AAA titles, a strong portfolio, and deep understanding of real-time VFX. Competitive compensation includes a base salary of $150,000-$180,000, annual bonus, royalties, and benefits.

Requirements

  • 5+ years of experience, OR at least two shipped AAA titles as a VFX Artist
  • A portfolio demonstrating your ability and passion for creating a wide range of high-quality Real-Time VFX and technical pipeline solutions
  • Thorough understanding of 2D & 3D software packages used to create textures and VFX meshes for use in the Unreal Engine
  • Deep understanding of Real-Time VFX performance and optimization best practices
  • Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc
  • A humble, self-driven, and collaborative mindset, with a passion for making exciting VFX that enhances and communicates the gameplay

Responsibilities

  • Collaborate with lead and other departments on all stages of VFX development, from early prototype to final assets
  • Assist with defining and achieving the visual style of our VFX through a solid understanding of animation principles, color theory, composition, lighting, and purposeful shape language
  • Create smart and reusable libraries of textures, shaders, and Niagara particle effects
  • Contribute to all aspects of Real-Time VFX for the project, from big to small, including environmental, character, weapon, destruction, and more
  • Help define VFX pipelines in conjunction with leadership and tech
  • Seek out and fix performance issues

Preferred Qualifications

  • Experience developing an FPS and/or multiplayer game
  • Animation, modeling, or other past art experience
  • HLSL or equivalent shader writing language
  • Houdini Knowledge
  • Scripting (Python, Vex, Mel, etc.)

Benefits

  • Competitive industry standard base salaries
  • An annual bonus
  • Royalties
  • Base salary range is $150,000 to $180,000
  • No-crunch culture
  • Unlimited PTO policy
  • Comprehensive healthcare, dental & vision coverage for you and your family
  • Paid parental leave

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