Senior VFX Artist
Wildlight Entertainment
π΅ $150k-$180k
πRemote - United States
Please let Wildlight Entertainment know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Join Wildlight Entertainment, a new, fully-funded entertainment studio creating AAA games, as a Senior VFX Artist. We're a remote-first company with offices in Los Angeles and Seattle, employing in the US and Canada. You'll collaborate with a small team to develop creative and effective VFX systems in Unreal Engine. Responsibilities include collaborating on all stages of VFX development, defining visual style, creating reusable libraries, contributing to real-time VFX, and defining pipelines. The role requires 5+ years of experience or two shipped AAA titles, a strong portfolio, and deep understanding of real-time VFX. Competitive compensation includes a base salary of $150,000-$180,000, annual bonus, royalties, and benefits.
Requirements
- 5+ years of experience, OR at least two shipped AAA titles as a VFX Artist
- A portfolio demonstrating your ability and passion for creating a wide range of high-quality Real-Time VFX and technical pipeline solutions
- Thorough understanding of 2D & 3D software packages used to create textures and VFX meshes for use in the Unreal Engine
- Deep understanding of Real-Time VFX performance and optimization best practices
- Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc
- A humble, self-driven, and collaborative mindset, with a passion for making exciting VFX that enhances and communicates the gameplay
Responsibilities
- Collaborate with lead and other departments on all stages of VFX development, from early prototype to final assets
- Assist with defining and achieving the visual style of our VFX through a solid understanding of animation principles, color theory, composition, lighting, and purposeful shape language
- Create smart and reusable libraries of textures, shaders, and Niagara particle effects
- Contribute to all aspects of Real-Time VFX for the project, from big to small, including environmental, character, weapon, destruction, and more
- Help define VFX pipelines in conjunction with leadership and tech
- Seek out and fix performance issues
Preferred Qualifications
- Experience developing an FPS and/or multiplayer game
- Animation, modeling, or other past art experience
- HLSL or equivalent shader writing language
- Houdini Knowledge
- Scripting (Python, Vex, Mel, etc.)
Benefits
- Competitive industry standard base salaries
- An annual bonus
- Royalties
- Base salary range is $150,000 to $180,000
- No-crunch culture
- Unlimited PTO policy
- Comprehensive healthcare, dental & vision coverage for you and your family
- Paid parental leave
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