Cloud Chamber is hiring a
Technical Art Director

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Cloud Chamber

πŸ’΅ $165k-$250k
πŸ“Remote - United States

Summary

Cloud Chamber is seeking a Technical Art Director to lead the technical side of visual development for BioShock 4. The role requires collaboration with all art disciplines, creating tools and workflows, and working within UE5. The ideal candidate has a minimum of 9 years of experience in Art, Engineering, or Technical Art roles, with consistent increasing complexity, and 3+ years of leadership or management experience.

Requirements

  • Bachelor’s degree in Art, Digital Art, Computer Science or related discipline
  • 9+ years of experience working in Art, Engineering, or Technical Art roles, with consistent increasing complexity
  • 3+ years of leadership or management experience
  • Deep knowledge and experience developing technical art solutions for AAA games in Unreal Engine
  • Experience shipping multiple AAA Unreal Engine console and PC games
  • Proven leadership skills and a willingness to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect
  • Ability to communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines with an added ability to clearly express technical material with non-technical audiences
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
  • Understanding of risk management principles and demonstrated ability to put them into practice
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo
  • A customer-service mindset to enable and support our success while setting clear boundaries of responsibility
  • Able to respond elegantly to difficult creative changes, often late in the process
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo
  • A positive force multiplier with a great team-player attitude
  • Ability to work independently and efficiently under reasonable deadlines
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
  • Excellent organizational and written communication skills
  • Work ethic focused on dynamism and collaboration
  • Uncompromising ethics and unwavering integrity
  • Willingness to maintain the values of Cloud Chamber

Responsibilities

  • Collaborate closely with the Art and Technical Directors to strategize technical needs for the project
  • Act as a representative on studio-wide technical topics
  • Help define technological initiatives and participate in their architecture, planning, development, and review
  • Act as the primary point of contact for Technical Art issues, proactively resolving problems and addressing roadblocks
  • Continuously monitor project progress, providing updates to production and stakeholders, adjusting priorities as needed
  • Define performance budget guidelines for art teams
  • Manage a team of technical artists to build tools and shaders, create and refine workflows, and design systems for artists; operating within the limit of the game engine to meet or maximize visual specs
  • Mentor your team; help them improve their skills and grow their careers
  • Review and provide constructive feedback, ensuring work meets quality standards and project requirements
  • Maximize your team’s output by identifying and removing technical and process barriers
  • Proactively identify opportunities and risks to improve the work of the team, the quality of the project and studio knowledge, and technologies as a whole
  • Establish best practices and standards within the team to drive productivity, quality, and excellence
  • Provide tactical support to ensure that your team is consistently tackling issues, communicating needs and opportunities, and constantly evolving best practices
  • Ensure effective contributions from Co-Development partners; ensure they are part of the team
  • Collaborate with production and scheduling teams to define realistic timelines and manage project priorities
  • Build and nurture strong relationships with other disciplines within the Studio, utilizing their expertise when appropriate
  • Collaborate with cross-functional teams to identify opportunities for improvement and optimize processes
  • Stay up to date with technology and industry trends to continually drive innovation

Benefits

  • Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations
  • Subject to those same considerations, the total compensation package for this position may also include a bonus and/or equity awards and eligibility to participate in our 401(K) plan
  • Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year

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