Technical Artist
Seedify
πRemote - Vietnam
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Job highlights
Summary
Join our team as a Technical Artist and collaborate closely with artists and programmers to optimize assets and pipelines. You will implement technical art features, develop tools and workflows, and debug tools and processes. This role requires extensive game development knowledge, experience with Unreal Engine, and proficiency in various software and programming languages. The position offers a fully remote work environment with benefits including paid holidays, sick days, training budget, and equipment allowance. Salary is paid in stablecoins (USDC).
Requirements
- Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post Processing, Rigging, and Animation
- Strong understanding of the Graphic Rendering Pipeline for next-gen technologies
- Experience working with Unreal is essential
- Experience with performance profiling and optimization tools
- Proficiency in Source Control (Perforce, Git)
- Strong technical background in the art production process and workflows, with programming knowledge (Python, Unreal Script, C++/C#)
- Strong communication and interpersonal skills
- Expertise in 3D development software (Maya, 3DS Max, Houdini, Blender, Motion Builder)
- Eagerness to learn and implement new next-gen technologies for games
- Ability to work under pressure, quickly learn new skills and foster strong relationships within the team
- Experience in cross-disciplinary collaboration between artists, programmers, and technical directors
- Strong organizational skills and ability to manage complex workflows
- Creative problem-solving and innovation
Responsibilities
- Setting up and maintaining advanced production pipelines and workflows
- Develop and enhance tools for artists to improve and assist their work in production
- Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements
- Use the latest tools and methods to improve and facilitate the graphic workload
- Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods
- Integrate, validate, and optimize graphic data in the engine by using scripts if needed
- Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists
- Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine constraints for consultation and future reference
- Lead QA efforts to ensure that assets are 100% optimal, bug-free and shippable
- Act as the gatekeeper of Technical Art constraints, pushing for optimal balance of visual quality and performance
- Optimization and profiling to ensure peak performance on all platforms, especially next-gen
Preferred Qualifications
- Other game engines are a bonus
- Knowledge of UI Development for Tools (QT, WPF) is a plus
Benefits
- 21 days of holidays / year + local bank holidays
- Sick days
- Budget for training/courses
- Budget towards purchasing work equipment such as laptops
- Monthly salary is paid in stable coins (USDC)
- 100% remote
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