3d Generalist

closed
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Digital Extremes

πŸ“Remote - Canada

Summary

Join Digital Extremes as a Weapons and Cosmetic 3D Artist and be part of a creative team crafting game assets. This role emphasizes ZBrush sculpting and a unique art style, requiring proficiency in ZBrush and Substance Painter. You will collaborate with the Lead Artist, communicate with other teams, and work efficiently in a fast-paced environment. The ideal candidate is passionate about video games, possesses strong problem-solving skills, and has 3+ years of experience in game development. Digital Extremes offers competitive salaries, excellent benefits, and a supportive work environment.

Requirements

  • A genuine passion for exploratory designs and creating unique, sometimes weird, visually striking pieces that stand out in the industry
  • Exceptional understanding of detailed, organic sculpting techniques. Ability to apply this skill set to inorganic surfaces too
  • Flexible skills that translate to different scales and subject matter (weapons, character armor, ships, etc): a 3D generalist with experience in the creation of many types of assets
  • Keen eye for light, shade, color, detail, and the fundamentals of design in creating texture maps and materials. Next-gen level texturing skills
  • Exceptional knowledge of the asset creation process (block-in, high and low poly, multi part baking, PBR texturing, etc)
  • Willingness and aptitude to learn new techniques and best practices as the game evolves
  • Self-motivated, good communication skills and the ability to integrate into a tight knit team
  • 3+ years experience in game development modeling and texturing weapons, equipment, props, vehicles, or characters
  • A university degree in visual arts with specialization in relevant fields, or relevant experience in game development

Responsibilities

  • Collaborate with the Lead Artist in the creation of high and low poly models, textures, and materials for use as real-time, AAA standard game assets
  • Work from supplied concept art, with flexibility to contribute additional ideas
  • Communicate with other teams effectively, keeping animation, rigging, and other needs in mind during asset creation. Use appropriate geometry and texel density for a third-person shooter
  • Work in and adapt to a variety of art styles within Warframe, with the expectation that the game and its art styles will continue to change and evolve
  • Work efficiently, prioritize competing demands, and exhibit strong investigative and problem-solving skills when faced with challenges

Preferred Qualifications

  • Have shipped AAA PC or console titles as a 3D artist specializing in equipment, weapons, or characters
  • Skill in one or more related disciplines: Illustration/concept art, animation, visual effects, or technical art
  • Maya/Max/Blender, Adobe Substance Painter, and Zbrush software proficiency
  • Familiar with Warframe and Digital Extremes' history

Benefits

  • Competitive salary with potential bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP or Simple IRA
  • Employee Assistance Program (EAP)
  • Virtual access to Dialogue or Magellan, our mental wellness and healthcare services app
  • Professional development and career support
  • Work-life balance wellness subsidies
  • Be part of β€œGiving Back” through a multitude of fundraising venues at DE
  • Employee events and team building exercises
This job is filled or no longer available