Summary
Join CD PROJEKT RED as a Cinematic Animator for a one-year fixed-term contract. You will be responsible for character animation in cutscenes, interactive scenes, and open-world content. Collaborate with designers and other team members throughout the animation process, from concept to final product. The company offers a creative and collaborative environment with its own motion capture studio. Animators have freedom in their creative process and contribute meaningfully to the project. This role offers a unique opportunity to work on a variety of animation challenges, from humanoids and animals to machines and creatures.
Requirements
- Documented at least 2 years of experience in animation working on games or in the film industry
- An animation reel proving specialist level skillset with a clear explanation of what you did
- Being able to work proactively in multi-disciplinary teams
- Driving to receive, seek and provide constructive feedback
- Ability to self-manage and make responsible decisions about time and project priorities
- Solid knowledge of animation principles and eye for dynamic poses
- Experience working with motion capture
- Professional knowledge of Motion Builder and/or Maya
- Outstanding creativity and very strong commitment to a project
- Desire to create great games and passion for animation
- Fluent level of English (spoken and written)
Responsibilities
- Being a game developer first, thinking about how your animations are going to look and feel while playing the game
- Holding responsibility for animations in a given part of the game and collaborating in a multi-disciplinary team to create the best player experience possible
- Delivering work in accordance with the artistic direction of the project
- Creating final, high quality narrative animation assets from scratch or motion capture footage
- Collaborating on a daily basis with Animation Lead
- Estimating the time required to carry out your own tasks and to meet deadlines
- Being able to quickly draft animation to prove ideas
- Providing knowledge and solutions for everyday problems
- Sharing own experience and helping the less experienced members of the team
Preferred Qualifications
- Graduation in the field of animation (including animation courses)
- Having shipped AAA game title
- A great understanding of what it means to be a game developer
- Experience animating FACS systems
- Experience working on open world games
- Experience working in Unreal Engine
- Basic knowledge of working with animation in any game engine
- Basic knowledge of scripting or programming
- Basic Technical Animation knowledge
Benefits
- For this role you can choose between a remote-first or office-first working mode
- Office-First: working primarily from the Warsaw, Wroclaw, or Cracow office for a minimum of 10 days per month
- Remote-First: working from home, or from any location that is within 3 hours away of the UTC +2 time zone
- Flexible working hours — start your workday anytime between 8:00 and 10:00 AM
- A welcome pack filled with goodies — to help you feel right at home once you join the team
- Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — gifts for newborn rebels and regular chances to nab some cool swag!
- Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives
- Psychological care — free mental health support and various well-being webinars
- Multisport card — gain access to a wide number of sporting and fitness facilities across the city
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