Remote Environment Artist
1047 Games
πRemote - Worldwide
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Job highlights
Summary
Join a permanently remote team of top-tier talent at 1047 Games, working on a brand new shooter in the Splitgate universe. As an Environment Artist, you'll create high-quality 3D organic environments and collaborate with the Art Director to ensure artistic cohesion across the game.
Requirements
- 3+ years of experience working in the video games industry
- At least one shipped title
- Strong portfolio showing high & low poly modeling, texturing, and shader skills that demonstrate a high level of artistic creativity and technical ability
- Strong interest in Organic modeling and texturing for Biome environment assets like Foliage and cliffs for example
- Unreal Engine experience (UE5 preferred)
- Exceptional proficiency in at least one DCC package for modeling (3dsMax, Maya or Blender), Blender preferred
- Proficiency in at least one PBR texturing and materials authoring tool (Photoshop, Substance Designer/Painter.)
- Knowledgeable about current environment art trends, modeling and texturing technologies, tools pipelines, performance trade-offs, and interdepartmental dependencies
- Strong problem-solving skills
- Ability to prioritize and multitask
- Self-planning and organization
- Excellent communication and teamwork skills
Responsibilities
- Creating high quality 3D organic environments - taking them through the modeling, texturing, and baking pipeline
- Set dressing and world building engine
- Working with the Art Director and environment leads, you will ensure artistic cohesion across the game and help develop the world from prototype to final art
- Collaborate with everyone on the team in achieving the overall vision of the game
- Support less experienced members of the team on Biome environment content creation
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Please let 1047 Games know you found this job on JobsCollider. Thanks! π