Remote Environment Artist

Logo of 1047 Games

1047 Games

πŸ“Remote - Worldwide

Job highlights

Summary

Join a permanently remote team of top-tier talent at 1047 Games, working on a brand new shooter in the Splitgate universe. As an Environment Artist, you'll create high-quality 3D organic environments and collaborate with the Art Director to ensure artistic cohesion across the game.

Requirements

  • 3+ years of experience working in the video games industry
  • At least one shipped title
  • Strong portfolio showing high & low poly modeling, texturing, and shader skills that demonstrate a high level of artistic creativity and technical ability
  • Strong interest in Organic modeling and texturing for Biome environment assets like Foliage and cliffs for example
  • Unreal Engine experience (UE5 preferred)
  • Exceptional proficiency in at least one DCC package for modeling (3dsMax, Maya or Blender), Blender preferred
  • Proficiency in at least one PBR texturing and materials authoring tool (Photoshop, Substance Designer/Painter.)
  • Knowledgeable about current environment art trends, modeling and texturing technologies, tools pipelines, performance trade-offs, and interdepartmental dependencies
  • Strong problem-solving skills
  • Ability to prioritize and multitask
  • Self-planning and organization
  • Excellent communication and teamwork skills

Responsibilities

  • Creating high quality 3D organic environments - taking them through the modeling, texturing, and baking pipeline
  • Set dressing and world building engine
  • Working with the Art Director and environment leads, you will ensure artistic cohesion across the game and help develop the world from prototype to final art
  • Collaborate with everyone on the team in achieving the overall vision of the game
  • Support less experienced members of the team on Biome environment content creation

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