Crystal Dynamics is hiring a
Lead UI Artist

Logo of Crystal Dynamics

Crystal Dynamics

πŸ’΅ $95k-$156k
πŸ“Remote - United States, Canada

Summary

The job description is for a Lead UI Artist position at Crystal Dynamics, where the employee will shape and execute the visual style of the game's user interface. The role requires experience as a Senior or Lead UI Artist, excellent communication skills, proficiency in design tools, understanding of technical constraints, ability to manage one or more UI artists, strong graphic design skills, a strong portfolio, and a bachelor's degree (preferred). Preference will be given to candidates who have experience working on third-person action-adventure games or similar genres and worked on UI/UX Art for AAA games. Bonuses include familiarity with Rive and scripting languages.

Requirements

  • Experience as a Senior or Lead UI Artist, contributing to high-quality UI Art for PC/Console games
  • Excellent written and verbal communication skills, with the ability to provide clear feedback and art direction
  • Proficiency in advanced design tools (e.g., Figma, Sketch, Photoshop/Illustrator, and After Effects) and their integration into game engines, such as Unreal Engine
  • An understanding of the technical constraints of commercial game engines
  • Ability to manage one or more UI artists
  • Strong graphic design skills, experience with motion graphics or animation, knowledge of the principles of typography, as well as basic wireframing skills
  • A strong portfolio that showcases advanced UI artistry. An ideal portfolio will include: high-fidelity final assets, a range of visual styles, process work from concept to completion, innovative solutions to UI challenges, and examples of UI animations or motion design

Responsibilities

  • Collaborate with the Art Director and internal teams to define and execute the visual style for the game's user interface (UI)
  • Create comps/prototypes using Figma as well as Photoshop/Illustrator and After Effects
  • Provide clear and concise feedback to both internal and external teams to ensure alignment with the studio's quality standards, technical requirements, and artistic vision
  • Refine and polish final UI assets using industry-standard software and import them into Unreal Engine
  • Develop and maintain comprehensive documentation, such as style guides and technical specifications, to ensure consistent and efficient communication
  • Mentor and provide feedback to UI artists, enhancing their skills and helping them reach their full potential
  • Stay updated on industry trends and participate in cross-discipline discussions to refine UI designs and techniques

Preferred Qualifications

  • Experience working on third-person action-adventure games or similar genres
  • Worked on UI/UX Art for AAA games

Benefits

  • A competitive regional salary
  • 100% employer-paid medical, dental, and vision insurance options
  • Professional development reimbursement
  • Flexible hybrid on-site/off-site work opportunities
  • 12 company paid holidays, plus additional paid days in December when the studio is closed for holiday break
  • The ability to accrue additional paid time-off

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