Principal Engine Programmer

CD PROJEKT SA Logo

CD PROJEKT SA

πŸ’΅ $220k-$259k
πŸ“Remote - United States

Summary

Join The Molasses Flood, a CD PROJEKT game development studio, as a Principal Engine Programmer. You will architect and develop core engine systems and tools for Unreal Engine 5, optimize performance, and collaborate with other teams. This full-time salaried position offers the option of on-site work in the Boston area or remote work within the continental US and Canada. Relocation assistance is available for US hires moving to Boston. The role involves mentoring junior programmers and contributing to the technical foundation of exciting new projects within the Witcher universe.

Requirements

  • 7+ years of professional programming experience in game development, including 4+ years focused on engine or architecture
  • Experience on at least one released AAA title
  • Proficiency in developing for Xbox and PlayStation consoles
  • Expert-level proficiency in C++ with strong experience in engine systems and tools development
  • Professional knowledge of Unreal Engine 4/5, with a preference for shipped titles using the engine
  • Strong knowledge of data structures, streaming workflows, and multithreaded programming
  • Experience with low-level profiling, debugging, and optimization
  • Excellent problem-solving skills and creativity in finding solutions
  • Passion for technical excellence and pushing the boundaries of game engine technology
  • Strong communication skills and a proactive, collaborative attitude
  • US or Canadian work permit or citizenship

Responsibilities

  • Architect and implement engine enhancements to meet performance and functionality requirements
  • Develop and optimize streaming systems, pipelines, and workflows for large-scale open-world environments
  • Collaborate with art and design teams to create tools and technologies that bring massive worlds to life with minimal performance impact
  • Improve and maintain shared engine technology across the company to support multiple projects and teams
  • Debug and resolve engine and game issues, ensuring high stability and performance
  • Optimize memory, CPU, and rendering performance across platforms
  • Propose and build innovative tools and systems that enhance the development process
  • Mentor junior programmers and provide technical guidance to the team

Preferred Qualifications

  • Experience working on AAA console titles, particularly with Unreal Engine
  • Familiarity with memory management and platform-specific optimizations

Benefits

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges
  • Relocation assistance is available for US hires moving to Boston

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