Remote Senior Material Artist

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Wargaming

πŸ“Remote - Poland

Job highlights

Summary

Join our talented team as a Senior Material 3D Artist to create high-quality PBR materials and textures for environments and assets within the game, while fostering a collaborative environment where your ideas are valued.

Requirements

  • 3+ years of experience as a Material Artist in the video game industry, preferably on AAA titles
  • Strong portfolio demonstrating expertise in material creation, PBR workflows, and real-time rendering
  • Advanced knowledge of Substance Designer, Substance Painter, Substance 3D Sampler, ZBrush, Quixel mixer, Photoshop, Autodesk Maya/Blender (final setup in Maya) and other relevant software
  • Solid understanding of texture mapping, UV layout, and the technical aspects of material creation
  • Strong eye for detail, color, and composition, with the ability to create realistic and visually appealing materials
  • Excellent communication and teamwork skills, with the ability to work effectively in a collaborative, fast-paced environment

Responsibilities

  • Design and develop high-quality PBR materials and textures for environments and assets within the game
  • 3D modelling/texturing of environment assets
  • Ensure all materials are optimized for real-time rendering on target platforms, balancing visual fidelity with performance constraints
  • Work closely with Environment Artists, Modelers, and other team members to integrate materials seamlessly into the game world
  • Build, maintain, and regularly update a shared material library that can be accessed by Environment Artists and other team members, ensuring consistency and efficiency across the project's assets
  • Maintain visual consistency across different assets by adhering to the project's art direction and style guide
  • Review and polish materials to ensure they meet the highest visual standards and function correctly in-game
  • Create and maintain documentation for material creation workflows and best practices

Preferred Qualifications

  • Experience with Unreal Engine 5 or other cutting-edge game engines
  • Experience in photogrammetry, including shooting, processing, and creating textures based on this technique
  • Experience with shader creation and optimization in engines such as Unreal Engine or Unity
  • Familiarity with scripting languages (e.g., HLSL, GLSL) for shader development

Benefits

  • Career development and education opportunities within the company
  • Premium Private Health Care
  • Mental well-being program (iFeel)
  • Multisport card
  • Remote work
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward

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