Remote Senior Material Artist
Wargaming
πRemote - Poland
Please let Wargaming know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Join our talented team as a Senior Material 3D Artist to create high-quality PBR materials and textures for environments and assets within the game, while fostering a collaborative environment where your ideas are valued.
Requirements
- 3+ years of experience as a Material Artist in the video game industry, preferably on AAA titles
- Strong portfolio demonstrating expertise in material creation, PBR workflows, and real-time rendering
- Advanced knowledge of Substance Designer, Substance Painter, Substance 3D Sampler, ZBrush, Quixel mixer, Photoshop, Autodesk Maya/Blender (final setup in Maya) and other relevant software
- Solid understanding of texture mapping, UV layout, and the technical aspects of material creation
- Strong eye for detail, color, and composition, with the ability to create realistic and visually appealing materials
- Excellent communication and teamwork skills, with the ability to work effectively in a collaborative, fast-paced environment
Responsibilities
- Design and develop high-quality PBR materials and textures for environments and assets within the game
- 3D modelling/texturing of environment assets
- Ensure all materials are optimized for real-time rendering on target platforms, balancing visual fidelity with performance constraints
- Work closely with Environment Artists, Modelers, and other team members to integrate materials seamlessly into the game world
- Build, maintain, and regularly update a shared material library that can be accessed by Environment Artists and other team members, ensuring consistency and efficiency across the project's assets
- Maintain visual consistency across different assets by adhering to the project's art direction and style guide
- Review and polish materials to ensure they meet the highest visual standards and function correctly in-game
- Create and maintain documentation for material creation workflows and best practices
Preferred Qualifications
- Experience with Unreal Engine 5 or other cutting-edge game engines
- Experience in photogrammetry, including shooting, processing, and creating textures based on this technique
- Experience with shader creation and optimization in engines such as Unreal Engine or Unity
- Familiarity with scripting languages (e.g., HLSL, GLSL) for shader development
Benefits
- Career development and education opportunities within the company
- Premium Private Health Care
- Mental well-being program (iFeel)
- Multisport card
- Remote work
- Personal Gaming Account
- Company events
- Seniority Awards
- Referral program - you can recommend the best talents to the Company and receive a reward
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