Remote Senior Pipeline Developer

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INDG

πŸ“Remote - Worldwide

Job highlights

Summary

Join Grip as a Senior Pipeline Developer to enhance workflows, video pipelines, and CGI processes by developing code for automation and improving visual results.

Requirements

  • 5+ years’ experience as a Pipeline Technical Director/Engineer or similar development role
  • Solid understanding of CG Pipelines
  • Ambitious and autonomous, eager to explore new technologies
  • Extensive programming experience in Python and its ecosystem
  • Understanding of software stacks that span from client tools to backend services
  • Fluent in the usage of version control systems (preferably git)
  • Knowledge of databases and production management systems (Ftrack, Shotgrid, etc)
  • Proficiency working with and developing for linux and windows operating systems

Responsibilities

  • Develop and maintain pipeline core frameworks and services
  • Collaborate proactively with cross-functional teams to understand and implement pipeline solutions
  • Assist in migrating asset production towards an OpenUSD-centric pipeline
  • Maintain internal documentation, provide technical support, and mentorship
  • Stay updated with industry trends and emerging technologies to improve existing solutions

Preferred Qualifications

  • Hands-on experience with OpenUSD is big plus
  • Experience with 3DsMax is a big plus
  • Experience in working or developing with node-based software such as Houdini, Katana, Gaffer, Blender, Nuke
  • Understanding of Physically Based Rendering and experience of open standards such as MaterialX and OpenPBR
  • Hands-on experience with Render Engines such as VRay, Arnold or RTX
  • Experience working with distributed scheduling systems such as Tractor or Deadline
  • Experience with other languages such as C/C++ or C#
  • Experience with deployment systems, CI/CD pipelines
  • Experience with microservices architecture
  • Experience with container technologies and orchestration, preferably Docker and Kubernetes
  • Knowledge in developing for realtime engines such as Omniverse

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