Rendering Engineer

That's No Moon
Summary
Join That's No Moon, an independent game studio, as a Rendering Engineer to contribute to the creation of AAA narrative-driven experiences. You will prototype and build rendering systems, ensuring high-quality real-time graphics. Collaborate with artists, designers, and the narrative team to effectively communicate the story through cinematics and gameplay. This role requires expertise in C++, problem-solving, and rendering technologies. The studio offers competitive compensation, including equity and profit share, along with comprehensive benefits such as medical, dental, vision, 401(k) match, flexible PTO, and supplemental life and disability insurance. That's No Moon is an equal opportunity employer committed to a safe application process.
Requirements
- Good knowledge of C++
- Strong problem solving and math skills
- Experience with frame debuggers such as RenderDoc , PIX, or RazorGPU
- Experience using profilers to measure the timing characteristics of software
- Knowledge of shading languages such as HLSL
- Unreal Engine experience
- Good communication skills visually, verbally and written
- Work independently with minimal supervision
- Ability to resolve conflicts
Responsibilities
- Own medium-scale features, driving them to meet the needs of those holistic solutions
- Implement and maintain production quality C/C++ for features, tools, and workflows
- Learn and understand how existing systems work well enough to modify , fix, and profile their performance characteristics
- Effectively communicate the functionality of your features through both written and verbal methods to stakeholders and team members
- Provide regular communication updates and coordinate with production regarding scheduling and priorities
Benefits
- Medical
- Dental
- Vision
- 401(k) match
- Flexible PTO
- Supplemental life and disability