Senior Level Artist
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People Can Fly
Summary
Join People Can Fly, a leading independent AAA game development studio, and contribute to the creation of exciting new titles like Maverick, a AAA game developed in collaboration with Microsoft. As a World Builder, you will be responsible for creating and composing level geometry within Unreal Engine, collaborating with the lead designer and art director. This role requires at least 3 years of experience in world geometry creation for levels, proficiency in Unreal Engine 5, and a strong portfolio showcasing AAA-quality work. The company offers a comprehensive benefits package including 100% employer-paid health insurance, dental coverage, RRSP matching, paid time off, and wellness programs. This is an opportunity to work with a passionate team on cutting-edge projects in a global environment.
Requirements
- At least 3 years' experience creating world geometry for levels
- Experience working with Unreal Engine 5
- Ability to use PBR shaders and normal mapping on a daily basis
- Experience and technical knowledge of creating high-quality creative and visual aesthetics
- Ability to adapt quickly to a particular artistic style
- Ability to adapt from guidelines and improve new styles, techniques and workflows
- Basic understanding of color theory
- Good written and oral communication skills in English
- Team spirit and openness
- Strong work ethic and self-motivation
- Passion for video games and their creation
- Strong Portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine)
- Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents)
- Strong modeling, sculpting and texturing skills
- Artistically interpret concepts or creatively push beyond an initial ideation
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color)
- Advanced knowledge of current level art workflows and practices
- Experience working with Unreal Engine
- Full understanding of Modular Workflows
- Skilled in using PBR shaders and normal maps on a daily basis
- Experience with industry-standard software packages for 3D modeling
- Skilled at balancing art quality and performance in the game engine
- Demonstration of narrative set dressing
- Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges
- Strong verbal and written communication skills in English
Responsibilities
- Create world geometry and composition for levels in Unreal Engine
- Effectively create playable levels based on the art director's vision and level design needs, in collaboration with the lead designer
- Rearrange existing elements into new forms
- Block modules and levels, create initial materials
- Maintain production pipelines and workflows on schedule
Preferred Qualifications
Good mentoring skills
Benefits
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage)
- Full Dental coverage, including major dental and orthodontics
- 4% RRSP matching before tax deductions, 100% vested on day 1
- Paid week off during Winter Holidays
- 20 paid vacation days and 5 paid sick days
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
- A competitive salary
- Personal development opportunities and ability to work in a global environment
- Work in a creative team with people full of passion for what they do