Senior Level Artist

People Can Fly Logo

People Can Fly

πŸ“Remote - Canada

Summary

Join People Can Fly, a leading independent AAA game development studio, and contribute to the creation of exciting new titles like Maverick, a AAA game developed in collaboration with Microsoft. As a World Builder, you will be responsible for creating and composing level geometry within Unreal Engine, collaborating with the lead designer and art director. This role requires at least 3 years of experience in world geometry creation for levels, proficiency in Unreal Engine 5, and a strong portfolio showcasing AAA-quality work. The company offers a comprehensive benefits package including 100% employer-paid health insurance, dental coverage, RRSP matching, paid time off, and wellness programs. This is an opportunity to work with a passionate team on cutting-edge projects in a global environment.

Requirements

  • At least 3 years' experience creating world geometry for levels
  • Experience working with Unreal Engine 5
  • Ability to use PBR shaders and normal mapping on a daily basis
  • Experience and technical knowledge of creating high-quality creative and visual aesthetics
  • Ability to adapt quickly to a particular artistic style
  • Ability to adapt from guidelines and improve new styles, techniques and workflows
  • Basic understanding of color theory
  • Good written and oral communication skills in English
  • Team spirit and openness
  • Strong work ethic and self-motivation
  • Passion for video games and their creation
  • Strong Portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine)
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Strong modeling, sculpting and texturing skills
  • Artistically interpret concepts or creatively push beyond an initial ideation
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color)
  • Advanced knowledge of current level art workflows and practices
  • Experience working with Unreal Engine
  • Full understanding of Modular Workflows
  • Skilled in using PBR shaders and normal maps on a daily basis
  • Experience with industry-standard software packages for 3D modeling
  • Skilled at balancing art quality and performance in the game engine
  • Demonstration of narrative set dressing
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges
  • Strong verbal and written communication skills in English

Responsibilities

  • Create world geometry and composition for levels in Unreal Engine
  • Effectively create playable levels based on the art director's vision and level design needs, in collaboration with the lead designer
  • Rearrange existing elements into new forms
  • Block modules and levels, create initial materials
  • Maintain production pipelines and workflows on schedule

Preferred Qualifications

Good mentoring skills

Benefits

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage)
  • Full Dental coverage, including major dental and orthodontics
  • 4% RRSP matching before tax deductions, 100% vested on day 1
  • Paid week off during Winter Holidays
  • 20 paid vacation days and 5 paid sick days
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
  • A competitive salary
  • Personal development opportunities and ability to work in a global environment
  • Work in a creative team with people full of passion for what they do

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