πCanada
Senior Lighting Artist

That's No Moon
π΅ $133k-$153k
πRemote - United States
Please let That's No Moon know you found this job on JobsCollider. Thanks! π
Summary
Join That's No Moon, an independent game studio, as a Senior Lighting Artist. You will craft real-time lighting for AAA in-game and cinematic content using Unreal 5 Engine. Collaborate with art directors, designers, and other artists to achieve the studio's artistic vision. Responsibilities include producing high-quality lighting, establishing workflows, and mentoring team members. The ideal candidate possesses 5+ years of experience in AAA game development, expertise in real-time lighting and rendering, and a strong understanding of PBR and realistic lighting concepts. Competitive compensation and benefits are offered.
Requirements
- 5+ yrs of experience working as a Lighting Artist on PC or console hardware
- Experience working on at least 2+ released AAA games
- Experience in real-time lighting and rendering
- Understanding of lighting performance, tuning and memory budgets
- Basic knowledge of physical photography and how aperture, shutter speed, and focal length work together
- Strong understanding of PBR and realistic lighting concepts
- Understanding of composition and the ability for lighting to enhance mood and gameplay
- Knowledge of color theory, HDR techniques, and how to use light and shadow to create form
- Experience with display calibration and HDR color grading
- Experience with Unreal Blueprints and Sequencer
- Self-motivated and able to work well in a multi-discipline team environment, team-player
- Strong artistic eye with the ability to interpret concept and reference
- Open to feedback but also possess an excellent capacity to solve creative and technical problems and present a compelling vision
Responsibilities
- Produce high quality real-time and cinematic lighting for exterior and interior scenes using the Unreal 5 Engine
- Work with Art Director and Lighting Lead to define the look of feel of real-time levels and cinematics scenes
- Collaborate with Designers, Environment Artists and Material Artists to support both artistic and gameplay requirements in their levels
- Help establish workflows and proactively contribute to documentation
- Setup and tune post processing effects, including color grading, exposure, tone mapping, etc
- Work with Leads and Production to estimate and plan lighting tasks for upcoming milestones
- Ability to research and develop lighting techniques, envision or address tools needs, and fix bugs
- Ownership of level lighting process from initial look dev to final polish pass
- Provide mentorship to other team members in specific areas of expertise
Preferred Qualifications
- Experience in creating PBR Materials and Shaders
- Film lighting, film surfacing and/or game material experience
- Strong interest and knowledge in film cinematography
- Maya, Photoshop and other proprietary engines
Benefits
- Medical, dental, vision
- 401(k) match
- Flexible PTO
- Supplemental life and disability
Share this job:
Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.
Similar Remote Jobs
πCanada

πUnited States
π°$70k-$140k
πUnited States
π°$70k-$140k
πUnited States
πPoland
πSerbia
πUnited Kingdom
πPoland