Senior Lighting Artist

That's No Moon Logo

That's No Moon

πŸ’΅ $133k-$153k
πŸ“Remote - United States

Summary

Join That's No Moon, an independent game studio, as a Senior Lighting Artist. You will craft real-time lighting for AAA in-game and cinematic content using Unreal 5 Engine. Collaborate with art directors, designers, and other artists to achieve the studio's artistic vision. Responsibilities include producing high-quality lighting, establishing workflows, and mentoring team members. The ideal candidate possesses 5+ years of experience in AAA game development, expertise in real-time lighting and rendering, and a strong understanding of PBR and realistic lighting concepts. Competitive compensation and benefits are offered.

Requirements

  • 5+ yrs of experience working as a Lighting Artist on PC or console hardware
  • Experience working on at least 2+ released AAA games
  • Experience in real-time lighting and rendering
  • Understanding of lighting performance, tuning and memory budgets
  • Basic knowledge of physical photography and how aperture, shutter speed, and focal length work together
  • Strong understanding of PBR and realistic lighting concepts
  • Understanding of composition and the ability for lighting to enhance mood and gameplay
  • Knowledge of color theory, HDR techniques, and how to use light and shadow to create form
  • Experience with display calibration and HDR color grading
  • Experience with Unreal Blueprints and Sequencer
  • Self-motivated and able to work well in a multi-discipline team environment, team-player
  • Strong artistic eye with the ability to interpret concept and reference
  • Open to feedback but also possess an excellent capacity to solve creative and technical problems and present a compelling vision

Responsibilities

  • Produce high quality real-time and cinematic lighting for exterior and interior scenes using the Unreal 5 Engine
  • Work with Art Director and Lighting Lead to define the look of feel of real-time levels and cinematics scenes
  • Collaborate with Designers, Environment Artists and Material Artists to support both artistic and gameplay requirements in their levels
  • Help establish workflows and proactively contribute to documentation
  • Setup and tune post processing effects, including color grading, exposure, tone mapping, etc
  • Work with Leads and Production to estimate and plan lighting tasks for upcoming milestones
  • Ability to research and develop lighting techniques, envision or address tools needs, and fix bugs
  • Ownership of level lighting process from initial look dev to final polish pass
  • Provide mentorship to other team members in specific areas of expertise

Preferred Qualifications

  • Experience in creating PBR Materials and Shaders
  • Film lighting, film surfacing and/or game material experience
  • Strong interest and knowledge in film cinematography
  • Maya, Photoshop and other proprietary engines

Benefits

  • Medical, dental, vision
  • 401(k) match
  • Flexible PTO
  • Supplemental life and disability

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