πCanada
Senior Lighting Artist

People Can Fly
πRemote - Canada
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Summary
Join People Can Fly, a leading independent AAA game development studio, as a Lighting Artist and contribute to the creation of immersive and visually stunning worlds for their upcoming titles. You will be responsible for crafting compelling lighting that sets the mood, tells a story, and builds a coherent world. This role involves collaborating with level designers, FX artists, and engineers to achieve optimal lighting performance and create atmospheric 3D scenes. You will also be involved in developing new lighting techniques for next-gen hardware and ensuring that all lighting is optimized for performance.
Requirements
- A critical eye for environment depth from lighting point of view
- Experience with a variety of techniques and tools that helps to achieve lighting goals
- An understanding of performance of current console generation
- Ability to create all content needed for lighting (textures, IES, HDR maps, materials, scripts, etc.)
- Ability to work with artists, designers, and programmers to work through artistic and technical challenges
- Experience with generating light-maps, baked lighting
- Follow Unreal Engine technical news
- High work ethic and self motivated
- Passion for games
- Language: English
Responsibilities
- Creating compelling lighting that set up mood, tells story, and makes coherent world
- Assistance for level designers with lighting support to achieve their goals
- Design and deliver light objects and IES textures
- Creating dynamic lighting that brings life to environment
- Collaborate with FX department to create atmospheric, 3D scenes with use of right color palette and other meaningful artistic choices
- Creating high-end lighting for cut-scenes
- Innovating new techniques for next-gen hardware and work with engineers to expand the required tool-set
- Analyzing the scene for performance issues, ensure all lights are as optimal as possible
- Working with the Tech/Engine department to fix technical lighting issues
Preferred Qualifications
- At least 2 years of video game industry experience in a related position
- Experience working with Unreal Engine is a plus
- Shipped-title experience
Benefits
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage)
- Full Dental coverage, including major dental and orthodontics
- 4% RRSP matching before tax deductions, 100% vested on day 1
- Paid week off during Winter Holidays
- 20 paid vacation days and 5 paid sick days
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
- A competitive salary and performance-based annual bonuses
- Personal development opportunities and ability to work in a global environment
- Work in a creative team with people full of passion for what they do
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