πPoland
Senior Network Programmer

Decentraland
πRemote - Worldwide
Please let Decentraland know you found this job on JobsCollider. Thanks! π
Summary
Join Decentraland, a pioneering virtual world built on the Unity engine, as a Senior Network Programmer. You will play a key role in designing, implementing, and maintaining the robust client-server architecture for our large-scale social virtual world. This position requires extensive experience in developing and optimizing multiplayer networking solutions for real-time, large-scale network infrastructure. You will collaborate with a team of engineers, designers, and content creators to ensure a seamless user experience. We offer a fully remote position with flexible working hours and a comprehensive benefits package.
Requirements
- Proven background in developing and optimizing multiplayer networking solutions for real-time, large-scale network infrastructure
- Proven experience integrating multiplayer into existing codebases
- Solid understanding of low-level networking concepts (TCP/UDP, packet structures, bandwidth usage, client-side prediction / reconciliation, lag compensation, zone transitions / Server Handoffs etc.)
- Experience with C# and Unityβs ecosystem, especially working across custom back-end solutions with Unity clients
- Hands-on experience analyzing and improving network throughput, latency, and resource usage
- Familiarity with tools for debugging and performance testing in large-scale, multiplayer environments
- Experience working with Git, Perforce, Mercurial, or similar systems for version control and collaboration
Responsibilities
- Work closely with our technical architect and senior engineers to design, implement, and maintain robust client-server architectures supporting real-time multiplayer experiences
- Develop custom protocols or integrate existing libraries to handle real-time communication with minimal latency and overhead
- Profile and optimize network code to efficiently handle large numbers of concurrent players
- Collaborate on strategies for load balancing, sharding, and distributed computing to ensure a seamless user experience
- Work closely with other engineers, designers, and content creators to ensure the network layer meets creative and technical requirements
- Identify and address latency, security, and scalability issues, ensuring a stable and secure environment for users
- Guide and mentor other developers, participate in code reviews, and promote best practices in network engineering
- Contribute to the entire production cycle by offering ideas, improvements, and solutions that drive quality and innovation
Preferred Qualifications
- Experience with TypeScript and WebRTC
- Familiarity with modern cloud infrastructures (AWS, GCP, Azure) and CI/CD pipelines for automated builds and testing
- Familiarity with other game engines (Unreal, CryEngine, Godot) or custom engines, focusing on network layers
- Knowledge of C, C++, or Rust for performance-critical network code
- Experience setting up or contributing to CI/CD pipelines to streamline builds and deployments
Benefits
- Fully remote team with flexible working hours
- 29 annual PTOs
- Long term incentive of MANA tokens, vested in a 4 years period
- Additional tokens linked to annual performance review
- Stipend policy to cover remote work & wellness related expenses
- Brand new equipment for remote work, including laptop, screen and chair
- Parental leave
- Language lessons
- An Annual team offsite
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