Summary
Join Cloud Chamber, a collaborative game studio, as a Senior Sound Designer to contribute to the development of the next BioShock game. You will be responsible for creating world-class sound design, implementing audio systems, and mentoring junior designers. This is a fully remote role based anywhere in the United States. The ideal candidate will have 5+ years of AAA sound design experience, proficiency in Wwise and UE5, and a strong portfolio. Cloud Chamber offers a comprehensive benefits package including health insurance, retirement plan, paid time off, and more.
Requirements
- 5 years experience in AAA sound design
- At least one AAA/major title shipped in a Sound Design role
- Solid organizational and time management skills
- Strong written and verbal communication skills
- High proficiency with Wwise
- Strong proficiency with audio scripting
- Strong understanding of theoretical and practical audio engineering principles & techniques
- Experience working in various surround formats
- Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins
- Experience leading and supporting a team of audio designers to deliver high quality in an efficient manner
- A passion for making and playing games
- A portfolio of work that demonstrates these qualities
- Proficiency in French
- Proficiency in English
Responsibilities
- Concept, create, and integrate world-class interactive and linear sound design in Wwise and UE5
- Design and script audio control logic
- Work with the Audio Director to help refine and execute the details of the project audio direction
- Mix and master audio assets and systems
- Provide input on the design and features of audio systems
- Oversee field recording sessions
- Mentor junior audio designers and share knowledge with the rest of the audio team
- Work closely with other disciplines to improve workflows, optimize asset pipelines, and achieve the vision for the game
- Take ownership of key elements of audio for the project and oversee the work of other audio team members contributing to those areas
Preferred Qualifications
- High proficiency with UE5
- Music editing
- FPS / Action game experience
- Interactive music implementation
- Foley editing
- Field recording
- In-depth understanding of UE5 blueprints
- Experience with distributed development
Benefits
- 401(K) plan
- Medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- Minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
- 10 sick days per calendar year
- Bonus and/or equity awards
- Fully remote role based anywhere in the United States
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