1047 Games is hiring a
Senior Technical Artist

Logo of 1047 Games

1047 Games

πŸ’΅ ~$121k-$214k
πŸ“Remote - Worldwide

Summary

Join a permanently remote team of top-tier talent at 1047 Games, where you'll work on a brand new shooter in the Splitgate universe. As an Art Leader, you'll be responsible for developing tools to make artist workflows easier, improving art production workflows, and owning technical issues.

Requirements

  • Knowledge in the following areas of game development: Modelling & Texturing, Scripting/Tools Development, Lighting, Shaders (GLSL/HSLS), VFX, Rendering & Post Processing, Rigging and Animation, Procedural
  • Strong understanding of Graphic Rendering Pipeline for game engines
  • At least 5+ years of games production experience
  • Proficient scripting/programming in Blueprint (C++ is a bonus, but is not required)
  • Strong experience in Unreal Engine
  • Experience with asset optimization challenges/techniques
  • A bachelor’s degree (or equivalent) in a related field is desired
  • Effective at communicating with different audiences: artists, animators, engineers, managers
  • A solutions-provider, particularly as it pertains to debugging technical issues
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations
  • A Passion for Games!

Responsibilities

  • Work closely with Artist and Animators and develop tools to make their workflows easier
  • Improve and maintain art production workflows, pipelines, asset optimization/integration
  • Own any technical issues that arise in art production and bring them to resolution
  • Work closely with artists and engineers to pinpoint and fix game performance and memory usage issues
  • Assemble blueprints in Unreal Engine for dynamic key assets in the environment, weapons, characters, etc
  • Create complex materials for characters, weapons and environments
  • Collaborate and advise on tools, workflows and best practices
  • Diagnose problems related to asset and level creation and support the art and design teams
  • Produce and maintain documentation on tools and pipelines for consultation and future reference

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